Piracy And Other Malfeasance


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Good and bad guy is a matter of perspective. History is written by the victors.
Every time I see this I wonder if the person has ever heard of Thucydides. He's most famous for writing History of the Peloponnesian War. Thucydides, an Athenian, was on the losing side of the war and wrote was the definitive history for two millennia. The American South lost their Civil War and yet their historiography came to dominate the narrative for decades. Victors aren't always the ones who write the history.
 

Well the 5e PH does say on page 45 that "ADVENTURERS ARE EXTRAORDINARY PEOPLE, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can't stand against."

Pretty much from 2e on the PH has framed the party as heroes.

4e from the cover: "Player’s Handbook - Arcane, Divine, and Martial Heroes" page 4: "You take on the role of a legendary hero—a skilled fighter, a courageous cleric, a deadly rogue, or a spell-hurling wizard."

3.5 PH page 4: "D&D is a game of your imagination in which you participate in thrilling adventures and dangerous quests by taking on the role of a hero"

2e PH: "First, the AD&D game is a game of heroic fantasy."
Also "The warrior group encompasses the character classes of heroes who make their way in the world primarily by skill at arms: fighters, paladins, and rangers."

And even "The profession of thief is not honorable, yet it is not entirely dishonorable, either. Many famous folk heroes have been more than a little larcenous—Reynard the Fox, Robin Goodfellow, and Ali Baba are but a few. At his best, the thief is a romantic hero fired by noble purpose but a little wanting in strength of character."

In the 1e PH if you search for the word hero you get that as the class title of a 4th level fighter and a few references to heroism potions. 1e generally talks about adventurers for its framing.
 

Just out of curiosity, what is this code of ethics that is mentioned here? Never heard of it before.

As for game being aimed at minors. There are degrees of minors. That's why all other forms of media have parental guidance ratings.
Kenada had the link earlier. Basically 2e internal guidance on narrative stuff TSR felt was out of bounds.

I’m referring to the TSR code of ethics they imposed upon themselves and freelancers working for them. Players would experience them indirectly through the games they play using content designed according to them (e.g., “hero” or “heroic” doesn’t appear at all in 1e PHB [outside of product, item, or level names], but it appears 23 times in the 2e PHB [also excluding the same]).

I found a copy online here. A few in particular that stick out and seem topical to this thread: depictions of good versus evil, crime (e.g., thief PCs should be encouraged to work towards the common good), and the treatment of evil monsters (should be able to be clearly defeated). They say explicitly that PCs should always be portrayed as heroes, but it’s implied strongly by the depiction of good versus evil requirement.

From the link:

TSR CODE OF ETHICS

TSR, Inc., as a publisher of books, games, and game related products, recognizes the social responsibilities that a company such as TSR must assume. TSR has developed this CODE OF ETHICS for use in maintaining good taste, while providing beneficial products within all of its publishing and licensing endeavors.

In developing each of its products, TSR strives to achieve peak entertainment value by providing consumers with a tool for developing social interaction skills and problem-solving capabilities by fostering group cooperation and the desire to learn. Every TSR product is designed to be enjoyed and is not intended to present a style of living for the players of TSR games.

To this end, the company has pledged itself to conscientiously adhere to the following principles:

1: GOOD VERSUS EVIL
Evil shall never be portrayed in an attractive light and shall be used only as a foe to illustrate a moral issue. All product shall focus on the struggle of good versus injustice and evil, casting the protagonist as an agent of right. Archetypes (heroes, villains, etc.) shall be used only to illustrate a moral issue. Satanic symbology, rituals, and phrases shall not appear in TSR products.

2: NOT FOR DUPLICATION
TSR products are intended to be fictional entertainment, and shall not present explicit details and methods of crime, weapon construction, drug use, magic, science, or technologies that could be reasonably duplicated and misused in real life situations. These categories are only to be
described for story drama and effect/results in the game or story.

3: AGENTS OF LAW ENFORCEMENT

Agents of law enforcement (constables, policemen, judges, government officials, and respected institutions) should not be depicted in such a way as to create disrespect for current established authorities/social values. When such an agent is depicted as corrupt, the example must be expressed as an exception and the culprit should ultimately be brought to justice.

4: CRIME AND CRIMINALS

Crimes shall not be presented in such ways as to promote distrust of law enforcement agents/agencies or to inspire others with the desire to imitate criminals. Crime should be depicted as a sordid and unpleasant activity. Criminals should not be presented in glamorous circumstances. Player character thieves are constantly encouraged to act towards the common good.
5: MONSTERS
Monsters in TSR's game systems can have good or evil goals. As foes of the protagonists, evil monsters should be able to be clearly defeated in some fashion. TSR recognizes the ability of an evil creature to change its ways and become beneficial, and does not exclude this possibility in the writing of this code.

6: PROFANITY

Profanity, obscenity, smut, and vulgarity will not be used.
7: DRAMA AND HORROR
The use of drama or horror is acceptable in product development. However, the detailing of sordid vices or excessive gore shall be avoided. Horror, defined as the presence of uncertainty and fear in the tale, shall be permitted and should be implied, rather than graphically detailed.

8: VIOLENCE AND GORE
All lurid scenes of excessive bloodshed, gory or gruesome crimes, depravity, lust, filth, sadism, or masochism, presented in text or graphically, are unacceptable. Scenes of unnecessary violence, extreme brutality, physical agony, and gore, including but not limited to extreme graphic or descriptive scenes presenting cannibalism, decapitation, evisceration, amputation, or other gory injuries, should be avoided.
9: SEXUAL THEMES

Sexual themes of all types should be avoided. Rape and graphic lust should never be portrayed or discussed. Explicit sexual activity should not be portrayed. The concept of love or affection for another is not considered part of this definition.

10: NUDITY
Nudity is only acceptable, graphically, when done in a manner that complies with good taste and social standards. Degrading or salacious depiction is unacceptable. Graphic display of reproductive organs, or any facsimiles will not be permitted.

11: AFFLICTION

Disparaging graphic or textual references to physical afflictions, handicaps and deformities are unacceptable. Reference to actual afflictions or handicaps is acceptable only when portrayed or depicted in a manner that favorably educates the consumer on the affliction and in no way promotes disrespect.

12: MATTERS OF RACE

Human and other non-monster character races and nationalities should not be depicted as inferior to other races. All races and nationalities shall be fairly portrayed.

13: SLAVERY

Slavery is not to be depicted in a favorable light; it should only be represented as a cruel and inhuman institution to be abolished.

14: RELIGION AND MYTHOLOGY
The use of religion in TSR products is to assist in clarifying the struggle between good and evil. Actual current religions are not to be depicted, ridiculed, or attacked in any way that promotes disrespect. Ancient or mythological religions, such as those prevalent in ancient Grecian, Roman and Norse societies, may be portrayed in their historic roles (in compliance with this Code of Ethics.) Any depiction of any fantasy religion is not intended as a presentation of an alternative form
of worship.

15: MAGIC, SCIENCE, AND TECHNOLOGY
Fantasy literature is distinguished by the presence of magic, super-science or artificial technology that exceeds natural law. The devices are to be portrayed as fictional and used for dramatic effect.
They should not appear to be drawn from reality. Actual rituals (spells, incantations, sacrifices, etc.), weapon designs, illegal devices, and other activities of criminal or distasteful nature shall not be presented or provided as reference.

16: NARCOTICS AND ALCOHOL

Narcotic and alcohol abuse shall not be presented, except as dangerous habits. Such abuse should be dealt with by focusing on the harmful aspects.
17: THE CONCEPT OF SELF IN ROLE PLAYING GAMES

The distinction between players and player characters shall be strictly observed.
It is standard TSR policy to not use 'you' in its advertising or role playing games to suggest that the users of the game systems are actually taking part in the adventure. It should always be clear that the player's imaginary character is taking part in whatever imaginary action happens during game play. For example, 'you' don't attack the orcs--'your character' Hrothgar attacks the orcs.

18: LIVE ACTION ROLE-PLAYING

It is TSR policy to not support any live action role-playing game system, no matter how nonviolent the style of gaming is said to be. TSR recognizes the physical dangers of live action role-playing that promotes its participants to do more than simply imagine in their minds what their characters are doing, and does not wish any game to be harmful.

19: HISTORICAL PRESENTATIONS

While TSR may depict certain historical situations, institutions, or attitudes in a game product, it should not be construed that TSR condones these practices.

PLAGIARISM
It has come to our attention that some freelance writers are committing plagiarism (literary theft), which is a punishable crime. Your contract now reflects this (see page 3, no. 3; page 4, no. 5; and page 6, no. 12). However, TSR feels it is necessary to underscore these sections of the contract in an effort to clarify this important issue.

Please understand that this reminder is not addressed to any one individual. It is included in your contract in an effort to heighten your awareness of the severity of plagiarism.

If you have any questions regarding your contract, please do not hesitate to contact TSR, Inc. Your cooperation and understanding in this matter is appreciated.

AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGON, DUNGEON, POLYHEDRON, and RPGA are registered trademarks of TSR, Inc. c 1995. All Rights Reserved.

This document may be freely distributed in its original, unaltered form.

Jim Butler
TSR, Inc.
 

Every time I see this I wonder if the person has ever heard of Thucydides. He's most famous for writing History of the Peloponnesian War. Thucydides, an Athenian, was on the losing side of the war and wrote was the definitive history for two millennia. The American South lost their Civil War and yet their historiography came to dominate the narrative for decades. Victors aren't always the ones who write the history.

Heard about him. He was accused by Athens for treason (he failed at defense of Amfipol) and went into exile till the end of war. But, he was for most part neutral in his depictions on Peloponnese War.

If you take any mainstream high school history book, usually they skip over more seedy things done by victors. Let's just say that using atomic bombs on civilian population is questionable at best, but well, good guys did it so it's ok (i'm oversimplifying it a bit, but that's accepted narrative for the most part). I'm not familiar enough with history curriculum in USA to comment on what is taught in schools about Civil War, sorry. But we are steering kinda off topic.

@Voadam

Hero is also another word for protagonist. It doesn't automatically imply that one is "good". For example, Elric of Melnibone is moraly grey at best, yet he is hero (protagonist) of Moorcock's novels.

Also, thanks for posting that. Had no idea about any of that. I did play 2ed ad&d, but never read those.
 

Hero is also another word for protagonist. It doesn't automatically imply that one is "good". For example, Elric of Melnibone is moraly grey at best, yet he is hero (protagonist) of Moorcock's novels.
I disagree on the usage. :)

Usually common modern usage of hero has an idealism or moral characteristic to it. Elric is often considered a bit of an antihero meaning an otherwise heroic (powerful and active) protagonist who lacks some of the moral attributes of a hero.

Generally saying someone is the hero in their own story is a bit about how they think of themself as both the protagonist and as the good guy in their own head, not just the main character of their story.

Classical Greek heroes were more about extraordinary individuals who achieved glory so Greek heroes accomplished amazing things but could be horrible people too. Going all the way back to Gilgamesh and his terrorizing his own people.
 

Way back in high school, in our literature class, we used protagonist and hero interchangeably. Actually, we used another word that translates in English to hero, but definitions of words in both croatian dictionary and english dictionary are quite similar. It's either someone who is courageous and accomplished, great warrior, central figure of event, or main protagonist of the story. Only thing that even touches morality is one about a person admired for achievements and noble qualities, but what those noble qualities are, it's up to interpretation.

But, for most part, i get what you're saying and agree about hero in their own story thing. And that's where i like my PC to be, They are heroes of their own story. And for some NPCs, they are also heroes. For others, they are villains.
 

A protagonist is a character whose dramatic needs drive the story forward. A protagonist may be a hero, and hero can be used to refer to a (kind of) protagonist, but I wouldn’t use the two interchangeably.

Like I said before in post #62, my Blades in the Dark character was no hero. I would not describe the PCs in my campaign as heroes either. They’re adventures who ultimately want to loot the fallen capital. To force either into a heroic narrative would be overly reductive, and I fear it would rob the characters (PCs and NPCs alike) of depth.
 

I'm a little surprised there's any doubt D&D player characters are supposed to be heroes in the modern sense of the word. At least the entire time I've been playing D&D it's been about good player characters "Kicking butt for goodness," as Minsc would say.
 

I can only speak for myself, but I haven’t been talking about D&D (except for the side conversation about how things have changed). Personally, I’d rather play in a classic campaign than a “kicking butt for goodness” campaign.
 

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