hawkeyefan
Legend
Of course the problem there is that the person operating them already does. We just take it on faith that the GM will be good enough at firewalling that knowledge.
Do we? I don't think we do that too much. I think most GMs operate with potentially complete knowledge of the PCs and their capabilities, and uses that knowledge regularly. I think knowing the characters' capabilities (and the players') is a vital part of being a GM in many games.
They may not take full advantage of it at all times, but I don't think they tend to firewall it. Why would they?
This should also be true for the player. The GM also has take it on faith that the player is also good enough at firewalling that knowledge.
Or, they can just share that information and let the players use it. Anything that might not be readily apparent to the characters can be made to be... it's up to the GM.
I forget who, but someone upthread literally wanted the whole statblock in order to have immersion and agency.![]()
I may be recalling the wrong post, but I think that was more about the fact that having that information allowed for more agency.
As for immersion, obviously that varies quite a bit. Some people lose it as soon as a number is mentioned. Or at least, certain numbers... other numbers that they've long ago onboarded as acceptable are perfectly fine!
I think for me, it's about players being informed to a level that approximates what the characters will have. I'm less concerned with how exact numbers are considered than I am with being able to make a reasonable decision in the game the way my character would in the fiction. If my ability to do so comes from some bit of math, and the character's comes from spatial and temporal awareness in his environment, that's fine. I don't need the factors to be identical so much as I want the level of information to be equal.