CreamCloud0
Hero
oh, i realised that you must've interpreted my original post as 'player has a premade character that they adjust as little as possible to be viable for the GMs campaign' where i had intended it as 'player asks what the GM wants to run and designs a character to actually fit that theme and the proposed circumstances'.My point is that when players will barely pay attention to the elevator pitch of a campaign, trying to give them more information isn’t going to make any difference.
Playing a Candlekeep Mysteries campaign where it’s a deep dive into Forgotten Realms lore and investigation? Let’s make Feywild native characters who have zero knowledge of the Sword Coast. That way we don’t have to have any actual connection to anything in the campaign.
Again it’s the endless stream of Man with no Name characters. Because why bother reading a setting document? That’s a whole four or five pages long. Ain’t got time for that.
Heh. But I’m not bitter at all.
I would hasten to add that this is hardly an edition thing. This has been my experience with DnD since day 1. Years of this across far too many players.
but yeah you're right, there's too much focus on their own characters rather than give any attention to the world they're being put in.