Yes, but at the same time most (maybe all?) trad games with any kind of advancement system beyond "just show up for X number of sessions" are already doing that to some degree. They're just less transparent about it. Depending on what edition of D&D you're playing, you may need to collect wealth or fight monsters or overcome skill challenges or just roleplay convincingly or some combination of all of those to earn xp, which is definitely telling players what to do with their characters. Runequest/CoC players want to test as many of their skills as they can to improve them but have to balance the risks of doing so in dangerous situations with the potential reward. Advancement systems ultimately push you to do things in game the way the designers expect it to be played.