Fifth Element
Legend
The idea that without a soul they would be "just robots" is pretty gross TBH.But the whole shtick of warforged is they have souls and therefore are not just robots .
The idea that without a soul they would be "just robots" is pretty gross TBH.But the whole shtick of warforged is they have souls and therefore are not just robots .
The idea that without a soul they would be "just robots" is pretty gross TBH.
If they're still sapient without the soul, I see where the problem lies.Eh. Once you take the idea of souls seriously, it tends to go with the territory.
If they're still sapient without the soul, I see where the problem lies.
I think the idea was that they would not be self-aware if souls had not been used in their construction. Like the warforged colossus, which requires a pilot.If they're still sapient without the soul, I see where the problem lies.
In metaphysics with souls one would imagine the soul would actually do something. And that something could be (and often is assumed to be) sentience.The idea that without a soul they would be "just robots" is pretty gross TBH.
The TNG episode "Measure of a Man" tells me what I need to know on that subject.Probably turns on where you consider the line on "sapient" to lay. I've seen some very odd lines on the self-awareness/free will case in some games and fiction.
Not how I see it. Souls are an extremely fuzzy concept rooted in metaphysics and spirituality. They don't apply IMO to every instance of sentience, thus they can't be the cause if it.In metaphysics with souls one would imagine the soul would actually do something. And that something could be (and often is assumed to be) sentience.
I mean it depends on how one designs their metaphysics. And in a world where souls definitely exists and people have magic they might also have relatively coherent understanding of what the souls do. And personally if we have metaphysics with souls, I want the souls to actually have some purpose.Not how I see it. Souls are an extremely fuzzy concept rooted in metaphysics and spirituality. They don't apply IMO to every instance of sentience, thus they can't be the cause if it.
That’s a pretty absolutist statement about a game that can have arcane and divine magic, extra dimensional beings, supernatural capital-letter Good and Evil, and can have spiritual rules which differ greatly setting to setting.Not how I see it. Souls are an extremely fuzzy concept rooted in metaphysics and spirituality. They don't apply IMO to every instance of sentience, thus they can't be the cause if it.