The archetype is not a statistical conjecture about the armaments of a "typical" crusader.If none was confused, why this was presented as an exception, even a deconstruction of the archetype?
The archetype is not a statistical conjecture about the armaments of a "typical" crusader.If none was confused, why this was presented as an exception, even a deconstruction of the archetype?
I recommend you to reread the thread then, OP included.The archetype is not a statistical conjecture about the armaments of a "typical" crusader.
See above my comment about Aragorn, already covered.
What does this "cover"? First, it's assertion. We don't know how JRRT would have authored Aragorn's response to a surrender by the Witch King, in part because the whole fiction around the Witch King makes it almost impossible to envision a surrender.I think is context dependent. Say Aragorn spares Grima but would not accept a Witch King surrender.
That circumstances and judgements, context and specific enemy will dictate the actions in base f the alignment.What does this "cover"?
Mallory's Le Morte d'Artur is technically an early Renaissance work (14-something), and is where about 75% of modern Arthuriana tropes arise. . Nennius Historia Brittonum and the Vulgate Cycle are earlier than Mallory, and about 10% of the arthurian tropes; much of Mallory's tropeset builds on those two. Chrétien de Troyes' Romances get folded and spindled into Mallory, too. .In the past year or so, I have learned a lot about medieval history that I didn't know before. I'd commonly heard and spouted the phrase that D&D isn't really medieval, it's its own thing more similar to the Renaissance but is filled with anachronisms and stuff of its own inventions (obviously all the magical stuff, but also studded leather armor and similar pseudo-historical stuff). This is accurate, but I didn't understand many of the specifics aside from a few points (Rapiers, Plate Armor, etc) until recently. A lot of D&D is inspired by modern fantasy that is in turn based on aspects of the middle ages or stories from them (Mostly through Tolkien. A ton of D&D was inspired by Tolkien, who was in turn inspired by stories from the middle ages like Beowulf, Arthurian Legend, and Norse Mythology.) That is not to say that all of D&D is based on the middle ages or stories from it, there is stuff stolen from a ton of cultures and stories with varying degrees of accuracy, and of course stuff of Gygaxian invention (mimics, owlbears, displacer beasts, etc).
There is one aspect of D&D that is undoubtedly based on an aspect of the middle ages, and I think causes some issues. Paladins are undoubtedly based on stories of medieval knights, those of Arthurian Legend and stories of Charlemagne's paladins, where they get their name. While Arthurian legend as we know them today was based on earlier Brythonic stories, a major aspect of them, the stories of knights on quests traveling around killing monsters, was added later on.
yep.Medieval knights did not go on quests. Knights were the lowest form of nobility and acted as law enforcement and guards for more powerful nobles. Knights wouldn't wander the countryside on quests searching for ancient artifacts and killing dangerous beasts. They had a jobs, and no noble would just let their knights shirk their duties to explore. The closest medieval analogue to the stories of Arthurian knights going on holy quests were the Crusades, which the stories were inspired by.
Furthermore, the common image of a D&D paladin, a sword-and-board holy knight with a holy symbol on their shield is obviously based on the common image of the Knights Templar with the cross on their shield.
Yep. The tales are mostly renaissance era. THe actual knights-Paladin, however, were not Crusaders. They were 200 years to early, and that puts them in the Dark Ages. Before the crusades. When the crusading was done against the neighbors, not the Muslims.Not to mention that the medieval chivalric stories of Charlemagne's paladins tell tales of them fighting against Andalusian Muslims.)
More likely the Renaissance and Romantic eras revisions of those tales.The D&D paladin is rooted in the Crusades, stories based off the Crusades (Arthurian Knights) and other medieval stories about chivalric knights fighting Muslims. The "lawful good holy warriors" of D&D are based off of the knights of the middle ages that killed thousands of innocent people.
Not so fast there, skippy...Paladins are a Christian power fantasy rooted in one of the most horrific series of wars of the Middle Ages.
Gygax et al didn't know even as much as you. And were writing in a time when political correctness as we think of it was on the opposite side of Gender, Preference, and LGBTQIA rights from now. Essentially, it was the last gasp of the dark ages echoing.Since I've learned more about the Crusades and made this connection, Paladins just feel different. Ickier, for the lack of a better word. They don't feel the same as back when I was a teenager playing make believe with fantasy monsters. Knowing about the atrocities that inspired them and their representation throughout D&D history as holy warriors of good that must purge the evil just feels gross now.
Not medievalI don't know if anyone else feels this way, but this thread is largely about how learning about the medieval roots of paladins has sort of ruined them for me. I'm not saying that they should be removed from the game. I think that Paladins can be fixed for me if they change enough, it may require a new name and broadening/changing their identity. If they didn't borrow as much of their identity from medieval knights, it wouldn't be as much as a problem. The Oath of Heroism for example, which is more inspired by demigod heroes of Greek mythology don't have as much of the gross Crusader theme to them.
The only connection to the crusaders is the one you showed: the holy symbol on the shield.So, any suggestions? How can you have a holy warrior knight-in-shining-armor class without this connection to the Crusades and similar real world atrocities? Is the problem mainly with the paladin, or Gygax's version of always-evil races? How might Paladins be changed to make them feel less gross.
I'm not saying it's not a problem. You're clearly distressed.Keep in mind that this is a (+) thread. The last time I made a thread similar to this one, it got bogged down by posters telling me that the problem I was bringing up didn't exist and accusing me of being overly sensitive. If you disagree with the premise of the thread, move along. Make your own thread if you like. If threadcrapping/trolling occurs, it will of course be reported.
Did I say ignore that? No. It’s a starting point but the OG Paladin is straight up Holger.Again, though, you're ignoring a LOT of representations of the Paladin. It's more than just Three Hearts and Three Lions. After all, 3H&3L isn't written in a vacuum. The ideas in the novel were also influenced by culture of the time. You can't just claim a single source and then expect everyone else to ignore everything else.
Again, though, you're ignoring a LOT of representations of the Paladin. It's more than just Three Hearts and Three Lions. After all, 3H&3L isn't written in a vacuum. The ideas in the novel were also influenced by culture of the time. You can't just claim a single source and then expect everyone else to ignore everything else.
THere's not much history about the druids at all... and it's almost all from dubious sources at least a few hundred years after the last known druids & bards. (noting that the bards were roughly equivalent to journeyman druids.)Tangent ...
Are some literary things like Markov chains, where they as X_(n+1) depend on their immediate source X_n, but not anything before that? If someone sets out to adapt something by Shakespeare and doesn't know the things the Bard cribbed from, do those things actually have any affect on the adaptation beyond the use Shakespeare made of them?
I think clearly Gygax did know about Arthurian legends and Templars, and etc... beyond 3H3L so that isn't the case here. But I wonder how many people playing Paladins, for example, didn't have anything besides the PHB to go on. (Maybe more so for Druids or Bards?).
And rangers were straight up Aragorn. It's not 1977 anymore.Did I say ignore that? No. It’s a starting point but the OG Paladin is straight up Holger.
All literary things are chains. They are all influenced by what came before and they in turn influence what comes after. Nothing in literature exists in a vacuum. That's the point of discussing and critiquing these things - to illuminate where the ideas come from and how they are changing over time.Tangent ...
Are some literary things like Markov chains, where they as X_(n+1) depend on their immediate source X_n, but not anything before that? If someone sets out to adapt something by Shakespeare and doesn't know the things the Bard cribbed from, do those things actually have any affect on the adaptation beyond the use Shakespeare made of them?
I think clearly Gygax did know about Arthurian legends and Templars, and etc... beyond 3H3L so that isn't the case here. But I wonder how many people playing Paladins, for example, didn't have anything besides the PHB to go on. (Maybe more so for Druids or Bards?).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.