In the past year or so, I have learned a lot about medieval history that I didn't know before. I'd commonly heard and spouted the phrase that D&D isn't really medieval, it's its own thing more similar to the Renaissance but is filled with anachronisms and stuff of its own inventions (obviously all the magical stuff, but also studded leather armor and similar pseudo-historical stuff). This is accurate, but I didn't understand many of the specifics aside from a few points (Rapiers, Plate Armor, etc) until recently. A lot of D&D is inspired by modern fantasy that is in turn based on aspects of the middle ages or stories from them (Mostly through Tolkien. A ton of D&D was inspired by Tolkien, who was in turn inspired by stories from the middle ages like Beowulf, Arthurian Legend, and Norse Mythology.) That is not to say that all of D&D is based on the middle ages or stories from it, there is stuff stolen from a ton of cultures and stories with varying degrees of accuracy, and of course stuff of Gygaxian invention (mimics, owlbears, displacer beasts, etc).
There is one aspect of D&D that is undoubtedly based on an aspect of the middle ages, and I think causes some issues. Paladins are undoubtedly based on stories of medieval knights, those of Arthurian Legend and stories of Charlemagne's paladins, where they get their name. While Arthurian legend as we know them today was based on earlier Brythonic stories, a major aspect of them, the stories of knights on quests traveling around killing monsters, was added later on.
Mallory's
Le Morte d'Artur is technically an early Renaissance work (14-something), and is where about 75% of modern Arthuriana tropes arise. . Nennius
Historia Brittonum and the Vulgate Cycle are earlier than Mallory, and about 10% of the arthurian tropes; much of Mallory's tropeset builds on those two. Chrétien de Troyes' Romances get folded and spindled into Mallory, too. .
Then Arthuriana gets the weirdness of TH White's focuses on Lancelot and his anachronisms... but grounded on Le Morte.
Medieval knights did not go on quests. Knights were the lowest form of nobility and acted as law enforcement and guards for more powerful nobles. Knights wouldn't wander the countryside on quests searching for ancient artifacts and killing dangerous beasts. They had a jobs, and no noble would just let their knights shirk their duties to explore. The closest medieval analogue to the stories of Arthurian knights going on holy quests were the Crusades, which the stories were inspired by.
Furthermore, the common image of a D&D paladin, a sword-and-board holy knight with a holy symbol on their shield is obviously based on the common image of the Knights Templar with the cross on their shield.
yep.
Not to mention that the medieval chivalric stories of Charlemagne's paladins tell tales of them fighting against Andalusian Muslims.)
Yep. The tales are mostly renaissance era. THe actual knights-Paladin, however, were not Crusaders. They were 200 years to early, and that puts them in the Dark Ages. Before the crusades. When the crusading was done against the neighbors, not the Muslims.
The D&D paladin is rooted in the Crusades, stories based off the Crusades (Arthurian Knights) and other medieval stories about chivalric knights fighting Muslims. The "lawful good holy warriors" of D&D are based off of the knights of the middle ages that killed thousands of innocent people.
More likely the Renaissance and Romantic eras revisions of those tales.
Paladins are a Christian power fantasy rooted in one of the most horrific series of wars of the Middle Ages.
Not so fast there, skippy...
The D&D paladins are a power fantasy, but there's not much Christian about them.
Holy warriors exist in many traditions. Including the Muslims.
The inspiration source is there, but it's been blanched quite a bit, and even more in later editions.
Since I've learned more about the Crusades and made this connection, Paladins just feel different. Ickier, for the lack of a better word. They don't feel the same as back when I was a teenager playing make believe with fantasy monsters. Knowing about the atrocities that inspired them and their representation throughout D&D history as holy warriors of good that must purge the evil just feels gross now.
Gygax et al didn't know even as much as you. And were writing in a time when political correctness as we think of it was on the opposite side of Gender, Preference, and LGBTQIA rights from now. Essentially, it was the last gasp of the dark ages echoing.
And know that the Paladin in D&D bears only passing resemblance to both the brutal warriors of Charlemagne, and the Knights Templar and Knights Hospitler. The Hospitlers became, eventually, the Knights of Malta, and still exist as a very expensive and active charitable fraternal order with Papal knighthood.
They are far closer to the unrealistic and heroic tales with their Renaissance and Romantic period embellishments. They're a myth borrowing a name.
I don't know if anyone else feels this way, but this thread is largely about how learning about the medieval roots of paladins has sort of ruined them for me. I'm not saying that they should be removed from the game. I think that Paladins can be fixed for me if they change enough, it may require a new name and broadening/changing their identity. If they didn't borrow as much of their identity from medieval knights, it wouldn't be as much as a problem. The Oath of Heroism for example, which is more inspired by demigod heroes of Greek mythology don't have as much of the gross Crusader theme to them.
Not medieval
The concept of a holy warrior and what good means are not quite universals, but are hardly uncommon as myth. And equally as grotesque in historical documentation.
So, any suggestions? How can you have a holy warrior knight-in-shining-armor class without this connection to the Crusades and similar real world atrocities? Is the problem mainly with the paladin, or Gygax's version of always-evil races? How might Paladins be changed to make them feel less gross.
The only connection to the crusaders is the one you showed: the holy symbol on the shield.
They're connected to the myth, and the myth is disconnected from the reality by 600-800 years...
Keep in mind that this is a (+) thread. The last time I made a thread similar to this one, it got bogged down by posters telling me that the problem I was bringing up didn't exist and accusing me of being overly sensitive. If you disagree with the premise of the thread, move along. Make your own thread if you like. If threadcrapping/trolling occurs, it will of course be reported.
I'm not saying it's not a problem. You're clearly distressed.
I am saying, "The evidence you present is extremely thin and based upon versions told 600-950 years later than the people they are about and being annoyed by the disconnect that the story authors could not know" and "Gygax didn't do his homework very well" - plus, I don't know whether the Paladin was Gygax's. I know the non-LG paladinical types are very much not his.
Just ignore the linkage, because it's not strong enough nor well known enough to be a problem for most, unless
you make it a problem. It's just not worth the stress. Go with the myth, not the historical reality. It's just more fun that way.