Isn't that half the plot of Dune?I am having a hard time visualizing what could possibly resist a bullet but not a sword thrust.
Isn't that half the plot of Dune?I am having a hard time visualizing what could possibly resist a bullet but not a sword thrust.
But Dune has these details where force shields can deflect bullets and fast moving attacks, which is why slow thrusts are important, and lasguns hitting shields cause a nuclear explosion for both the one with a shield and the one with a lasgun. A "You both die" which sounds like something a really spiteful DM might rule as happening.Isn't that half the plot of Dune?
Perfect reason for magic weapons, or exotic shot.A magic body armor vest, such as made of Dragon Scale, might be near indestructable and enduring.
Nothing wrong with making some monsters Immune to Weapon damage.
If the setting is full on Steampunk, then there would be firearms that do things like Lightning or Fire damage. Definitely Lightning, Fire, Cold, Acid, Thunder and Poison being the more commons ones, with maybe some less common and more esoteric firearms that do Psychic, Necrotic, Radiant and Force damage.There was also a movement towards just helmets and breastplates with flintlocks. Most might just have some gambeson-style armor for the occasional knife-fight, but for serious business you strapped on the chestplate. Or other chest protection.
Perfect reason for magic weapons, or exotic shot.
Steampunk is a sci-fi genre, not a modern one. I mean, people should do what they want, but I think pushing too far into steampunk obviates the idea of an early modern setting.If the setting is full on Steampunk, then there would be firearms that do things like Lightning or Fire damage. Definitely Lightning, Fire, Cold, Acid, Thunder and Poison being the more commons ones, with maybe some less common and more esoteric firearms that do Psychic, Necrotic, Radiant and Force damage.
More like it bends the laws of physics so that you could control reality within a given area for a few minutes.Magic, by definition, breaches the laws of physics.
What if the spell is or creates something permanent?More like it bends the laws of physics so that you could control reality within a given area for a few minutes.When the spell ends, reality snaps back into place.
I doubt that there are that many spells that are permanent or capable of creating something permanent in 5e. Very long-lasting, but not permanent.What if the spell is or creates something permanent?