James Gasik
We don't talk about Pun-Pun
I mean it's hard to discuss one without the other.Good to see the old alignment arguments popping in on anything paladin related.
I mean it's hard to discuss one without the other.Good to see the old alignment arguments popping in on anything paladin related.
I'm late to the party, but:
You seem to have thought long and hard about what you consider acceptable in an adventure, and about the moral implications of the actions of your characters.
Turn that into a paladin code.
Maybe it's a chaotic good 'liberator' paladin who fights against oppressive tyrannies. Maybe it's an orator bard trying to bring democracy to the preindustrial world. Maybe it's a Robin Hood-style thief who robs the rich to feed the poor.
Maybe they have to always help someone in need. Maybe they can't stand quiet when prejudice occurs. Maybe they can't have more than the poorest person in the community. Maybe they can't use mind-affecting magic.
Find powers that fit that. They're against prejudice? They gain advantage on attack rolls against the prejudiced. They hate the rich? Advantage against the rich. They hate magical manipulation? They can dispel it.
That's your paladin class. It will mean more to you than anything we can come up with and probably make for some great roleplaying.
Yeah, I saw that upthread. It mentions "the letter of the bargain" but also lies, trickery and deceit. What I see there is less we keep our word and more we trick you into giving your word.I imagine it came from the idea that contracts with the/a devil were a thing. If the devil didn't have to keep their word at all, then there would be no point in making a contract with them. In any case, Gygax seems to think the LE keeping contracts (as opposed to being truthful) was implied. Here he is from Dragon #28 as quoted previously
Yep, this is where we see the change from truth being a value (and hence good) to truth being part of lawfulness. As I've already posted, I don't find this coherent.It appears that 2e and 3.5 went with the lawful evil keeping contracts - but gets wishy-washy about why they do so (they could be forced to follow it? to protect themself?):
2e about lawful evil characters (from the PHB):
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3.5 about law and chaos (from the PHB):
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and about lawful evil characters:
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4e I'm familiar with - I see it as a variant on the old Lawful vs Chaotic alignment. 5e I haven't really engaged with much. The bit about Asmodeus and diabolic contracts is new (or at least is new to me - I don't recall it in from AD&D or from 4e).4e and 5e seem to have given up trying to directly parse the original Gygaxian alignment details and put some big changes in.
4e just nuked the idea of Lawful anything but good (from the PHB1):
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5e made lawful being bound by some code of tradition, loyalty , or order and not a universal idea of what being lawful entailed (5e PHB):
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But it isn't just being lawful that makes Devils contracts a thing, it is that they are lawful and keeping contracts is (apparently) part of their code (5e MM):
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It used to be.I mean it's hard to discuss one without the other.
I agree with you, but there's a lot of people who feel otherwise. The Paladin has, sadly, been defined more by their limitations over the decades than their actual powers. I mean, one of their "iconic" abilities (Smite) didn't even exist before 3e, and another was actually swiped from the Cavalier (Aura of Courage)!It used to be.
One of my favorite things about 5e was the disconnecting of Paladins from LG. You could ask 100 people to define each alignment, and you'd get 100 different answers. It made one table's perfect paladin another table's tale of how a paladin had fallen. As much as I enjoyed arguing alignment online, it's nice to just play without having to worry about how your DM will react to any given decision.
It used to be.
One of my favorite things about 5e was the disconnecting of Paladins from LG. You could ask 100 people to define each alignment, and you'd get 100 different answers. It made one table's perfect paladin another table's tale of how a paladin had fallen. As much as I enjoyed arguing alignment online, it's nice to just play without having to worry about how your DM will react to any given decision.
This is why I've said that the issue is not the paladin's alignment and code - rather, it's an approach to play in which the GM gets to tell the player whether or not they are playing their character correctly.As much as I enjoyed arguing alignment online, it's nice to just play without having to worry about how your DM will react to any given decision.
This is not true.No, they may not be random, but that also does not mean they were pre-ordained. They in fact, could not have been pre-ordained, because they were randomized.
Did you also see that episode of Tasting History? Because I just learned this too.It also doesn't help that a few weeks ago I learned that the origin of the word "villain" is "villager" which deeply highlights for me the issues in the idea that "nobility" is good and how those narratives interact with each other.