I don't think that is it. I think it is primarily driven by the DC YouTube community, and even then less than 20% of their followers are going to back it. You probably can't beat a YouTube following for guaranteeing a successful Kickstarter at this point (other than a super hot property, like Avatar, or personality, like 7th Sea's Wick). And people already invested in the channel aren't going to look especially critically at the game because, if they are already fans, they likely generally agree with the design philosophy of the channel.(Meanwhile, proven commodity 13th Age 2e ended with $374k, probably a 10th of what DC20 will end up doing. That is... interesting. People are looking for the Next Cool Thing.)
I think 13th Age has been out of the zeitgeist for a while. The first edition was released a decade ago. There haven't been any liveplays that I'm aware of. No big releases.(Meanwhile, proven commodity 13th Age 2e ended with $374k, probably a 10th of what DC20 will end up doing. That is... interesting. People are looking for the Next Cool Thing.)
Monetizing your YouTube Audience is a thing. I drove to PAX East one year exclusively because Matt Colville was doing a talk there on it (that was literally the title of the talk), and at the time I was considering doing content creation etc. and was a fan. I think this was after S&F's Kickstarter, but before K&W's. If people really like your content, they're going to support you- some of them will buy your stuff even if they don't realistically expect to use it.(Meanwhile, proven commodity 13th Age 2e ended with $374k, probably a 10th of what DC20 will end up doing. That is... interesting. People are looking for the Next Cool Thing.)
They're numbers from 2017 or so, but I think 98% of the TTRPG market share is D&D- Paizo has 1%, and everything else shares that last 1%.I don't think a sizable number actually plays anything besides D&D.
If I recall, when Roll20 used to share its numbers, D&D was in the 70s percent wise, with things like Pathfinder, FFG Star Wars and Call of Cthulhu filling out the other most played games. I don't think D&D is 98% of the market.They're numbers from 2017 or so, but I think 98% of the TTRPG market share is D&D- Paizo has 1%, and everything else shares that last 1%.
I think 13th Age has been out of the zeitgeist for a while. The first edition was released a decade ago. There haven't been any liveplays that I'm aware of. No big releases.
It's kind of like expecting folks to get excited about a new edition of True20 or Hollow Earth Expedition.
Ok. How about "Shadow of the Weird Wizard" as a better comparison? (Even if "Shadow" got a little more from its Kickstarter.)Nah.
13th Age has put out a ton of well-regarded content over the past decade.
The other games you mentioned are like 15-20 years old and even then there wasn’t a lot of content.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.