I’ve always felt Masque played so much better overall than core Ravenloft because of its restrictions on races and magic becoming a more investigative game with a firearms system that worked.IMNSHO, the 2E rules are a poor fit for Ravenloft, and the adventure designers just couldn't get past that (which I think was a huge reason we ended up with Masque). But the lands of Ravenloft do hit a lot differently when the party is majority human (and, at best demi-humans of elves, dwarves, halflings, half-elves, gnomes and on the far outside half-orcs) instead of the wild variety of races available in 5E.