Same. I’ve never tried to run it f2f, but I don’t see anything more complicated than running something like AD&D 2e with a lot of the optional rules my table used to use. A good GM screen handles most of the quick reference stuff I need. Foundry is nice for having all the relevant rules immediately reference-able for those obscure rules you rarely use. Persistent damage trackers are nice too for tracking bleeds and burns, but I imagine f2f could handle that easily enough with status rings and minis. That’s how I managed condition tracking in 5e....Honestly as I have only played it with VTT I do not know how I would react to playing it without unless I had a Jason Buhlman tier DM. But it is so good with VTT.
I have been using Fantasy grounds for Pathfinder 2E, as that is my VTT of choice (based mostly on sunk cost and limited capacity to learn a new one).Same. I’ve never tried to run it f2f, but I don’t see anything more complicated than running something like AD&D 2e with a lot of the optional rules my table used to use. A good GM screen handles most of the quick reference stuff I need. Foundry is nice for having all the relevant rules immediately reference-able for those obscure rules you rarely use. Persistent damage trackers are nice too for tracking bleeds and burns, but I imagine f2f could handle that easily enough with status rings and minis. That’s how I managed condition tracking in 5e.
That being said, it’s not for everyone and that’s ok. @Reynard gave it a legit chance and it just didn’t stick, it happens. Hopefully Dragonbane is more his group’s speed, let us know how that goes! It’s awesome there are so many options out there for gaming these days, it really makes all the negativity online very confusing to me. Don’t like a game, try another! My group likes PF2e, but we also play Call of Cthulhu just to change things up. Different games are good!
Our GM did this with our Lancer game for similar reasons which I personally was happy about because nothing about the game was gelling for me but others were bummed. At the end of the day, the GM has to be comfortable and happy running the system, plain and simple.I really like PF2ER, and I want to support Paizo, but I have come to the conclusion that it is just too heavy of a system for me. I don't want to scour rulebooks or the Archives for rules, and I don't want to do it half-assed either. I need something much lighter.
I feel bad killing the game for the players I roped into it, but I did tell them it was explicitly a test to see if it was worth the effort and mental overhead, and I don't think it is.
Yeap, it happens and its understandable. I get weary though of the system hopper who cant settle on something for more than a month or two. That gets a bit hard swallow.Our GM did this with our Lancer game for similar reasons which I personally was happy about because nothing about the game was gelling for me but others were bummed. At the end of the day, the GM has to be comfortable and happy running the system, plain and simple.
Oh man this was us this past year. It was killing me. But it took us multiple systems to settle on one we liked.Yeap, it happens and its understandable. I get weary though of the system hopper who cant settle on something for more than a month or two. That gets a bit hard swallow.
I run it analog all the time, its pretty easy for me.I’d not run it analog
Except it turned off a lot of PF1e lovers. You never want to make a game that shrinks your audience.Understandable - its a specific kind of game that appeals to a specific playstyle, not a system that everyone will love.
That was one of the common criticisms of 4e too. You should not need a computer just to run a tabletop game.PF2 is a breeze with vtt but I’d not run it analog.
You'd think that, but PF2 has grown the playerbase. Paizo selling more than ever. I think they owe a good deal of that to the explosion of 5E and community overall growth than any secret PF2 sauce.Except it turned off a lot of PF1e lovers. You never want to make a game that shrinks your audience.