Thomas Shey
Legend
I don't know much of anything about 13th Age, but I imagine it would be yet another game I would have to relearn the meanings of the same terminology we have been using for decades at this point.
As someone who has been running a 13th Age game for about four sessions now, its relatively easy to get into. There were three factors that took some getting used to:
1. It uses 4e style defenses rather than traditional saves; what it calls saves are like PF2e flat checks.
2. Its very loosey-goosey with range, movement and areas, but does want you to pay attention to engagement. (This was part of the reason I chose to run it, because I have one vision-impaired player, and I figured it'd be a nice break for her to be able to play without as much detailed description and help moving as you need in most games that are serious about distance).
3. Learning to manage Icon relationships was a whole new beast, and we're still working with that.