D&D (2024) 2024 Player's Handbook Reveal #2: "New Fighter"


"The Fighter is now the weapon master equivalent of the Wizard" (with respect to versatility).


OVERVIEW

The Fighter seems to have been mostly set in Playtest 7. Most of the features described carry over from there, though Brawler has gone and is replaced by Psi Warrior form Tasha's.
  • Ranger and Fighter have the most new features.
  • Subclasses provide "different levels of mechanical idiosyncracy".
  • Weapon mastery (level1), tactical mind (2), tactical shift (5), studied attacks (13) -- all of these are as in PT7.
  • second wind -- increased number of uses (as PT7)
  • NEW: Level 9: Tactical master is like mastery of Armaments, but limited to push. sap, and slow. These properties are now always in the fighter's pocket, regardless of the weapon used. These properties add to Battle Master abilities.
  • Fighting Styles: new options available: Blindfighting, Interception, Thrown Weapons, and Unarmed fighting (from Tasha's). (YAY for thrown weapons and unarmed fighting!). Protection style "improved".
  • NEW: You can change your fighting style when you level up.
  • NEW: All classes now get an Epic Boon at level 19, replacing the ASI.


SUBCLASSES

Battle Master:
  • they considered making the maneuvers the core of the fighter, but that would undermine the goal of different playstyles for each subclass.
  • ambush, bait and switch, commanding presence, and tactical presence all brought over from Tasha's (as PT7)
  • Student of War also gives you a skill proficiency (as PT7)
  • Know your enemy has "limited number of uses per day" (PT7 had one, IIRC)
Champion:
  • same core identity, focusing on crits.
  • Remarkable Athlete: NEW. When you score a crit, you can move without receiving opportunity attacks.
  • Remarkable Athlete: advantage on initiative and athletics (as PT7). This works with the new surprise rules, which give you an edge but "defang" the one-sidedness of surprise.
  • Additional fighting style at 7, Heroic Warrior at 10, Survivor at 18 (as PT7).
Eldritch Knight:
  • for players who played OD&D when Elf was a class...
  • with the Psi Warrior are for people who want Fighter and X (mixed).
  • no school restrictions (also for Arcane Trickster)
  • NEW: you can now use an arcane focus.
  • War Magic and Improved War Magic: as in PT7, but at level 18 you can replace two attacks with spells up to level 2 (I think this is new).
Psi Warrior:
  • changes from Tasha: changes are primarily in rewording.

NEW RULES
Epic Boon:
  • you may choose a non-epic boon feat. They include an ASI that can go past 20, and include abilities go beyond what feats normally do.
  • Example: Boon of Combat Prowess. Once per TURN, you can turn a miss to a hit. Another example: You have Truesight. Another example: when you attack or take the magic action, you also teleport.
  • The PHB now has rules to go beyond level 20. Every time you hit some XP threshold, you can choose another Epic Boon (which could take one of your scores to level 30).
Other NEW rules clarifications:
  • Heroic Inspiration which lets you re-roll any one die (may be one damage die, but not all damage dice).
  • Surprise now gives you disadvantage on your initiative. (Champion, Assassin, and Barbarian are hard to surprise -- they won't have disadvantage on init).
  • No school restrictions for Arcane Trickster or Eldrtich Knight.
 

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Unless they changed what the fighting style does, upped the monk’s unarmed damage and/or gave them more attacks, it also ports in the problem that fighters are now better at unarmed combat than the monk. To be a good monk, the monk now needs to dip into fighter or take a feat to get that fighting style.
I don't think this is true. Let's think about the differences up to level 10

Unarmed Fighter:
  • attacks with STR, 1d8+STR (or 1d6 and +2 AC from a shield)
  • Extra Attack at level 5.
  • Free 1d4 if you are grappling someone.

Unarmed Monk:
  • attacks with STR or DEX, 1d6 (most will choose Dex, since it synchronizes with Unarmored defense)
  • Extra Attack and 1d8+DEX/STR
  • Bonus action for an extra strike (or spend a point for 2 extra strikes)
  • Use DEX for grapple/shove

Are they the same? No. But the monk is certainly holding her own, with more opportunities to attack all the way up, and doesn't need anything more than a STR 8. I don't think that would ever be worth it to dip.


EDIT: College of Dance will offer a third unarmed fighter (or fighter combining unarmed strikes with weapon attacks; also available to the above). I expect it won't be as strong as either of the above, but will still be viable and fun.
 
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I don't think this is true. Let's think about the differences up to level 10

Unarmed Fighter:
  • attacks with STR, 1d8+STR (or 1d6 and +2 AC from a shield)
  • Extra Attack at level 5.
  • Free 1d4 if you are grappling someone.

Unarmed Monk:
  • attacks with STR or DEX, 1d6 (most will choose Dex, since it synchronizes with Unarmored defense)
  • Extra Attack and 1d8+DEX/STR
  • Bonus action for an extra strike (or spend a point for 2 extra strikes)
  • Use DEX for grapple/shove

Are they the same? No. But the monk is certainly holding her own, with more opportunities to attack all the way up, and doesn't need anything more than a STR 8. I don't think that would ever be worth it to dip.
Hence the “or take a feat to get that fighting style” at the end. Getting a feat for the fighting style for levels 1 to whatever level monks do 1d8 unarmed natively, then swapping it to another fighting style or retraining the feat entirely seems like an obvious move.
 

I would have picked Rune Knight before Psi Warrior (though I've never played either, so what do I know). I think the "psionic theme" won out -- between GOO Warlock, Psi warrior, Soulknife, and Aberrant Sorcerer (plus, as I hope, the Telepathic and Telekinetic feats from Tashas), there is now a suite of Psionic options.

(Is this how I would have chosen to do Psionics? No, but I'm happy to have something).
I had a rune knight that I've only gotten to play a few times, they are a lot of fun. Then again, I don't really understand the appeal of psionic PCs in D&D and at this moment I see no reason to not continue using the rune knight with the 2024 version.
 

Hence the “or take a feat to get that fighting style” at the end. Getting a feat for the fighting style for levels 1 to whatever level monks do 1d8 unarmed natively, then swapping it to another fighting style or retraining the feat entirely seems like an obvious move.
We can disagree. I suspect the feat would only come online by level 4 (that it wouldn't be an origin feat), and that it would be mostly otiose at level 5. I always want more interesting things that what would be offered by a fighting style (especially for a monk). I'm not sure that would meaningfully change your DPR, which seems to be your purpose, and the variety of approaches (pugilist vs martial artist) comes through quite clearly to me.
 

not only that Tactical mastery should have been global ability for all with mastery features, now they have even trashed it for fighters only.
 




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