Shardstone
Hero
I'm ok with optimal options existing if it doesn't completely invalidate more casual options. So far, 5E and 2024 design does not seem to invalidate casual builds. Thus, this change is very low stakes in the power budget and doesn't really matter. Already can you roll up to the table with your gnome barbarian who took magic initiate for RP alongside the hyper-optimized variant human sorlock. In fact, I think the balance in 2024 is tighter than in 2014 due to the increased number of options and guaranteed feat at level 1.Sure - but that's assuming no repeats and an even distribution, but more importantly, I'm talking about the Skills and Feat.
A bunch of Feats aren't "general purpose" - i.e. they're either bad or only suitable for some characters. Some may even be literally useless - "lightly armoured" is useless to what, 9 out of 12 classes? 10 out of 12? If a Background has that, few will want it. If it has certain stats associated with it, something very close to 100% of PCs will not want it.
Then you have Skills - if they Skills don't line up really well with the Feats and/or aren't general "adventuring skills" (and really, some aren't), people are not going to want that Background.
But I guarantee certain classes will have a Background which has their primary stat, CON and/or DEX (or both!), two skills which work well for that class, and a Feat that works well for that class, and like 70-80% of people playing that class will thus pick that background. And it may be a hilariously inappropriate Background. We can already see Acolyte is a bad pick for virtually all Clerics and Druids, which is pretty funny.
And far, far worse than Tasha's, which most people have been using for 5 years. So that's a nonsense comparison.
Anyway, I'm going to be laughing when the real choices are here, and one of you guys defending them and claiming your players are god's perfecthimbosnon-min-maxers is like "Omg why does every Cleric always pick Guide and never Acolyte?! Why are players so dumb?!".
Furthermore, having worked as a game designer now for a few years with 5E, the system really isn't as fragile as the internet tries to gaslight everyone into thinking. The power differences aren't big enough except in extreme situations, and even then it is barely noticeable. Thus, these complaints feel like nitpicking, which is fine, but we shouldn't act like these are serious flaws when they aren't.