That's because the Great Wheel was never really supposed to inspire or be traveled to.My point is that the Great Wheel cosmology is bad, because it was created out of a desire to make planes based on alignments, and then trying to fill them in without adequate inspiration (which is why so many of the planes are similar). There are many better ways of making a cosmology, such as the 4e World Axis or the Eberron orrery.
I'll second that. To me, the map in the alchemical chart style nailed what I want out of the Great Wheel cosmology: a reality that evokes the occult phrase, "As above, so below."If the current image looks like a modern PowerPoint slide, this image gives me shivers, bringing back memories of dry '80s high-school textbooks.
I always preferred the great wheel depicted in a style reminiscent to a medieval alchemical chart. Use symbols to represent. I still prefer the 2014 5e presentation.
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I love it and you can have my Quasi-Plane of Ash when you pry it from my cold dead hands!The Great Wheel is wondrously, Byzantinely absurd...which is why it is perfect for D&D.
What I like of that one is the "standardization" of the spirit world (meant as the Feywild) that was present in 3e in Oriental Adventures an also hinted/optional in the Manual of the Planes. To me, that should be an essential part of most cosmologies.For me, this will always be the perfect representation for DnD ecology and mythos:
My issue with the not-so-Great Wheel is twofold. One is that it's based on alignment, and alignment is bad. The other is that it's too systematic. The structure was decided before the contents. Someone (Gygax) decided you needed one plane per alignment as well as intermediate planes where those met, as well as one plane per primary element plus an assortment of para- and quasi-elemental planes between those, and then that structure had to be filled in and someone had to figure out what the difference between Bytopia, Elysium, and the Beastlands are.The Great Wheel is wondrously, Byzantinely absurd...which is why it is perfect for D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.