i thing you're confusing influence over the rest of the character versus their weight of mechanics, i'm discussing the latter, i feel like this is only possible in your example for the background to be freely picked without repercussions as a result of removing the ASIs from background and giving them to class is my point though, your class now controls that extra few percent of determining your build by the ASI it provides, i want backgrounds and species to be freely pickable but i dont want them to be that as a result of them purely existing as ribbon features, i want them to have meaningful impact on a character's build but preferrably not in a way that limits creativity for optimisation choices.