Thomas Shey
Legend
Even more than that, the GM's skill is not some hegemonic thing. Few GMs are perfectly equally good at every single aspect of GMing.
That was part of what I meant when I mentioned "enjoying some parts of it more than others".
I'm terrible at keeping games focused and moving at a decent clip; every adventure I think will take only 3-4 sessions ends up taking 8+, I swear. One GM may be an absolute legend for memorable, exciting combats...and absolute garbage at "puzzles" or "mysteries" etc. Another may write the most believable, emotionally-affecting characters you've ever seen, but be worse than a fever-addled five year old when it comes to making consistent and productive adjudication.
Yeah, none of those are particularly closely related skills.
Then you add in the interpersonal angle, friendships and past history and emotional attachment...yeah. Very frequently, the choice is not at all as simple as "stay with bad thing" vs "leave bad thing with zero other consequences or effects."
Yet, at the risk of being snarky, somehow this seems inexplicable to some people.