D&D Historian Benn Riggs On Gary Gygax & Sexism

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The recent book The Making of Original Dungeons & Dragons 1970-1977 talks about the early years of D&D. In the book, authors Jon Peterson and Jason Tondro talk about the way the game, and its writers, approached certain issues. Not surprisingly, this revelation received aggressive "pushback" on social media because, well, that sort of thing does--in fact, one designer who worked with Gygax at the time labelled it "slanderous".

D&D historian Ben Riggs--author of Slaying the Dragon--delved into the facts. Note that the below was posted on Twitter, in that format, not as an article.

D&D Co-Creator Gary Gygax was Sexist. Talking About it is Key to Preserving his Legacy.

The internet has been rending its clothes and gnashing its teeth over the introduction to an instant classic of TTRPG history, The Making of Original D&D 1970-1977. Published by Wizards of the Coast, it details the earliest days of D&D’s creation using amazing primary source materials.

Why then has the response been outrage from various corners of the internet? Well authors Jon Peterson and Jason Tondro mention that early D&D made light of slavery, disparaged women, and gave Hindu deities hit points. They also repeated Wizard’s disclaimer for legacy content which states:"These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed."

In response to this, an army of grognards swarmed social media to bite their shields and bellow. Early D&D author Rob Kuntz described Peterson and Tondro’s work as “slanderous.” On his Castle Oldskull blog, Kent David Kelly called it “disparagement.” These critics are accusing Peterson and Tondro of dishonesty. Lying, not to put too fine a point on it.So, are they lying? Are they making stuff up about Gary Gygax and early D&D?

Well, let's look at a specific example of what Peterson and Tondro describe as “misogyny “ from 1975's Greyhawk. Greyhawk was the first supplement ever produced for D&D. Written by Gary Gygax and Rob Kuntz, the same Rob Kuntz who claimed slander above, it was a crucial text in the history of the game. For example, it debuted the thief character class. It also gave the game new dragons, among them the King of Lawful Dragons and the Queen of Chaotic Dragons. The male dragon is good, and female dragon is evil. (See Appendix 1 below for more.)

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It is a repetition of the old trope that male power is inherently good, and female power is inherently evil. (Consider the connotations of the words witch and wizard, with witches being evil by definition, for another example.)

Now so-called defenders of Gygax and Kuntz will say that my reading of the above text makes me a fool who wouldn’t know dragon’s breath from a virtue signal. I am ruining D&D with my woke wokeness. Gygax and Kuntz were just building a fun game, and decades later, Peterson and Tondro come along to crap on their work by screeching about misogyny.

(I would also point out that as we are all white men of a certain age talking about misogyny, the worst we can expect is to be flamed online. Women often doing the same thing get rape or death threats.)

Critics of their work would say that Peterson and Tondro are reading politics into D&D. Except that when we return to the Greyhawk text, we see that it was actually Gygax and Kuntz who put “politics” into D&D.

The text itself comments on the fact that the lawful dragon is male, and the chaotic one is female. Gygax and Kuntz wrote: “Women’s lib may make whatever they wish from the foregoing.”


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The intent is clear. The female is a realm of chaos and evil, so of course they made their chaotic evil dragon a queen.

Yes, Gygax and Kuntz are making a game, but it is a game whose co-creator explicitly wrote into the rules that feminine power—perhaps even female equality—is by nature evil. There is little room for any other interpretation.

The so-called defenders of Gygax may now say that he was a man of his time, he didn’t know better, or some such. If only someone had told him women were people too in 1975! Well, Gygax was criticized for this fact of D&D at the time. And he left us his response.

Writing in EUROPA, a European fanzine, Gygax said:“I have been accused of being a nasty old sexist-male-Chauvinist-pig, for the wording in D&D isn’t what it should be. There should be more emphasis on the female role, more non-gendered names, and so forth."

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"I thought perhaps these folks were right and considered adding women in the ‘Raping and Pillaging[’] section, in the ‘Whores and Tavern Wenches’ chapter, the special magical part dealing with ‘Hags and Crones’...and thought perhaps of adding an appendix on ‘Medieval Harems, Slave Girls, and Going Viking’. Damn right I am sexist. It doesn’t matter to me if women get paid as much as men, get jobs traditionally male, and shower in the men’s locker room."

"They can jolly well stay away from wargaming in droves for all I care. I’ve seen many a good wargame and wargamer spoiled thanks to the fair sex. I’ll detail that if anyone wishes.”


So just to summarize here, Gygax wrote misogyny into the D&D rules. When this was raised with him as an issue at the time, his response was to offer to put rules on rape and sex slavery into D&D.

The outrage online directed at Peterson and Tondro is not only entirely misplaced and disproportional, and perhaps even dishonest in certain cases...

Part 2: D&D Co-Creator Gary Gygax was Sexist. Talking About it is Key to Preserving his Legacy....it is also directly harming the legacies of Gygax, Arneson, Kuntz and the entire first generation of genius game designers our online army of outraged grognards purport to defend.

How? Let me show you.The D&D player base is getting more diverse in every measurable way, including age, gender, sexual orientation, and race. To cite a few statistics, 81% of D&D players are Millenials or Gen Z, and 39% are women. This diversity is incredible, and not because the diversity is some blessed goal unto itself. Rather, the increasing diversity of D&D proves the vigor of the TTRPG medium. Like Japanese rap music or Soviet science fiction, the transportation of a medium across cultures, nations, and genders proves that it is an important method for exploring the human condition. And while TTRPGs are a game, they are also clearly an important method for exploring the human condition. The fact the TTRPG fanbase is no longer solely middle-aged Midwestern cis men of middle European descent...

...the fact that non-binary blerds and Indigenous trans women and fat Polish-American geeks like me and people from every bed of the human vegetable garden ...

find meaning in a game created by two white guys from the Midwest is proof that Gygax and Arneson were geniuses who heaved human civilization forward, even if only by a few feet.

So, as a community, how do we deal with the ugly prejudices of our hobby’s co-creator who also baked them into the game we love? We could pretend there is no problem at all, and say that anyone who mentions the problem is a liar. There is no misogyny to see. There is no **** and there is no stink, and anyone who says there is naughty word on your sneakers is lying and is just trying to embarrass you.

I wonder how that will go? Will all these new D&D fans decide that maybe D&D isn’t for them? They know the stink of misogyny, just like they know **** when they smell it. To say it isn’t there is an insult to their intelligence. If they left the hobby over this, it would leave our community smaller, poorer, and suggest that the great work of Gygax, Arneson, Kuntz, and the other early luminaries on D&D was perhaps not so great after all…

We could take the route of Disney and Song of the South. Wizards could remove all the PDFs of early D&D from DriveThruRPG. They could refuse to ever reprint this material again. Hide it. Bury it. Erase it all with copyright law and lawyers. Yet no matter how deeply you bury the past, it always tends to come back up to the surface again. Heck, there are whole podcast series about that. And what will all these new D&D fans think when they realize that a corporation tried to hide its own mistakes from them?

Again, maybe they decide D&D isn’t the game for them. Or maybe when someone tells you there is **** on your shoe, you say thanks, clean it off, and move on.

We honor the old books, but when they tell a reader they are a lesser human being, we should acknowledge that is not the D&D of 2024. Something like...

“Hey reader, we see you in all your wondrous multiplicity of possibility, and if we were publishing this today, it wouldn’t contain messages and themes telling some of you that you are less than others. So we just want to warn you. That stuff’s in there.”

Y’know, something like that legacy content warning they put on all those old PDFs on DriveThruRPG. And when we see something bigoted in old D&D, we talk about it. It lets the new, broad, and deep tribe of D&D know that we do not want bigotry in D&D today. Talking about it welcomes the entire human family into the hobby.To do anything less is to damn D&D to darkness. It hobbles its growth, gates its community, denies the world the joy of the game, and denies its creators their due. D&D’s creators were visionary game designers. They were also people, and people are kinda ****** up. So a necessary step in making D&D the sort of cultural pillar that it deserves to be is to name its bigotries and prejudices when you see them. Failure to do so hurts the game by shrinking our community and therefore shrinking the legacy of its creators.

Appendix 1: Yeah, I know Chaos isn’t the same as Evil in OD&D.

But I would also point out as nerdily as possible that on pg. 9 of Book 1 of OD&D, under “Character Alignment, Including Various Monsters and Creatures,” Evil High Priests are included under the “Chaos” heading, along with the undead. So I would put to you that Gygax did see a relationship between Evil and Chaos at the time.

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Look, folks, we know how a conversation like this goes on the internet. Because, internet. Read the rules you agreed to before replying. The banhammer will be used on those who don't do what they agreed to.
 

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We don't have to. He said it was sexist himself.

Why can we not simply allow this man to self-report?
Right? He was very clear. We don't need some elaborate parallel-construction style story to make up why he made the decision, he said so, and it was er, not great.

The idea of equality was not new. People knew what they were saying. And it's certainly isn't a matter of opinion or taste.
Indeed, the specific crack he made re: the dragon gods would have made absolutely no sense if equality wasn't both culturally relevant and actually on Gygax's mind when he made it (or worse, a person involved with the book said "Yo, that's pretty sexist" and Gygax was like "Haha I'll add a bit to show much I don't care").
 

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As a note, she didn't get called Tiamat until 1977, in the Monster Manual. I've gone through PDFs of The Strategic Review and I've been digging through early Dragons and I haven't found any earlier reference to her being called that name.

In 1975 Greyhawk, where he makes the sexist dig at Women's Libbers, she's called The Dragon Queen, The Chromatic Dragon, and the Queen of Chaotic Dragons. Similarly, her opposite number is called the King of Lawful (and Neutral) Dragons, The Dragon King, and the Platinum Dragon. Not Bahamut until the Monster Manual.

And Tiamat doesn't get connected to Babylonian mythology until 1980 when she gets mentioned under the Marduk entry in Deities & Demigods. (Neither are included or mentioned in 1976's Gods, Demigods, and Heroes for OD&D).
Thank you for the receipts on this!

Chaos Dragon Girl came first. Tiamat dig at feminists came second.
 


The reason I don't find that scenario likely is because it is in contradiction to basic facts. First of all, is that Bahamut and Tiamat were not originally named so—they are introduced in 1974 in Book Four, Greyhawk as the King of Lawful Dragons and the Queen of Chaotic Dragons (not Bahamut nor Tiamat). It was also therein that Gygax made the crack about Women's Lib. It wasn't until, to what I can find, 1977, with the publishing of the AD&D Monster Manual that the King of Lawful Dragons and the Queen of Chaotic Dragons got the names we know them by now.
Greyhawk was Supplement I, not IV. And it was released in 1975. But otherwise yes.

 

And I think the gear is where there is a dividing line. I once had a DM who had us fight a Beholder who was backed up by Rust Monsters. This was maybe three sessions after we had just gotten brand-new high level magic gear. And the DM pointed out that, intentionally, this fight could destroy our new gear, by stripping the magic that protected it and having the rust monsters eat it. I despised that fight. The beholder came out of nowhere, the fight wasn't hard, it was just a quick scramble to not have our brand new gear destroyed. That felt like adversarial DMing, because the goal of the entire encounter was simply to destroy our stuff. Meanwhile, in another recent campaign (the same with the prison) we currently have a powerful magical item in our party that the DM has tried to swipe or force us to give up two or three times. However, each time it made perfect sense within the story. The item is the symbol of the royal family, and the reason we want it is to hide us from our enemy, but other people have other motivations for getting it. And, even if we lose it... our characters still function the same, with the same tricks, we just have a new challenge to deal with.

I think there is a reason incredibly few monsters and essentially nothing else affects gear. It is a legacy holdover from a time when destroying the player's stuff was far more acceptable. I don't like breaking my player's stuff, because it isn't interesting, and it erases the hard-work they put into getting it.
I've been really tempted by the prospect of recreating an environment /running a campaign where losing stuff or levels doesn't hurt so much, because new stuff and levels are also fairly easy to come by.

It's become increasingly obvious to me over the years, including by reading stuff like Jim Ward's campaign accounts, and Gary's advise about Wishes in the DMG, that the original game was very freewheeling and "easy come, easy go". Finding a magical fountain which gave you a whole level, or a Wish to restore a lost one, or a new magic sword to replace the one the rust monster ate, was just as easy or common as losing those things. Gary just gave us all the stingy side of the advice in the DMG, and failed to give us the context explaining what he was reacting to, in terms of how the game was run for the prior 5+ years! Although we can infer it from stuff like the Wish rules and the piles of magic items in his own modules.

He might not have been miserable to play with, I can't say having never played with him. But I do agree that when he was writing, the concepts and role were still ill-defined. They were coming from a position of war, where both sides are trying to win, and when there is a disagreement, they went to a neutral 3rd party to resolve that. Gygax and Arneson set up the DM as controlling the opposing army AND being the neutral 3rd party, but as the game has evolved and people have figured out what works and what doesn't, the DM has moved more towards being the manager of a team.

You want what is best for them, you want them to succeed, but you also are going to push and challenge them to be the best they can be. It is part of why I greatly prefer the title of Dungeon Manager rather than Dungeon Master. It seems a viewpoint that has more accurate vibes to how I see the role.
This is, I think another reason why some old school afficionados prefer the original 1974-75 title of Referee, over the slightly later Dungeon Master (coined by a fan in Alarums & Excursions in '75, but not adopted by TSR as the official term until 1976 in Supplement III: Eldritch Wizardry).

As far as defining the role of the DM/GM/referee, I'm going to recommend Jon Peterson's excellent The Elusive Shift once again to all and sundry. It covers in detail the discourse in the first 8-10 years of the RPG hobby defining itself and figuring out what an RPG is and how it works and people arguing how it should be played and discussing different play styles and defining different types of gamers.
 


Let's take a minute to step back and look at this for a second.

"It was a product of it's time", "you need to put it in the context of when it was being written", and "that's just how things were back then" are completely and totally acceptable things to say about Gygax's DM advice and gaming style. Because the idea of TTRPGs was literally new to the world. We were all learning and trying new things. And even today, it's still a matter of opinion; some people like a more adversarial style, some like a more cooperative style. Both sides are acceptable, it's just a matter of taste.

But, going back to the OP: "It was a product of it's time", "you need to put it in the context of when it was being written", and "that's just how things were back then" are not it any way acceptable things to say about sexism in gaming. The idea of equality was not new. People knew what they were saying. And it's certainly isn't a matter of opinion or taste.

So how the heck are these two subjects so intertwined right now?

What an odd thread.

Honestly, because the subject of Gygax being sexist, and the fact of "being of his time" not being an excuse for his sexism is horse burgers at this point, because they have been beat so much. If it comes back around, we will re-hash the same arguments, but discussing his writings and the role of the DM in general is a nice break.
 


The reason I don't find that scenario likely is because it is in contradiction to basic facts. First of all, is that Bahamut and Tiamat were not originally named so—they are introduced in 1974 in Book Four, Greyhawk as the King of Lawful Dragons and the Queen of Chaotic Dragons (not Bahamut nor Tiamat). It was also therein that Gygax made the crack about Women's Lib. It wasn't until, to what I can find, 1977, with the publishing of the AD&D Monster Manual that the King of Lawful Dragons and the Queen of Chaotic Dragons got the names we know them by now.

Which is a fact I did not know. I believed they came into being with their names. That small piece of information recasts the order of events, and makes the interpretation that the name Tiamat was coincidence far more likely.
 


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