WotC D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.

so you are fine with publisher rather than developer?
I'm fine with what creates understanding, in terms of clarity and precision. Saying that WotC is a video game company, and has been for years, abets none of those things.
So you have a breakdown of where/how WotC's spending is allocated?
they do not publish it, but we know they hired 350+ developers for their VTT, they own development studios and DDB. If you think that they spend more on D&D books, you are very mistaken
So you're looking at select secondhand reports and making a guess that feels correct, is that it? In service to the idea of "what gets the most money is what the company can be correctly characterized as"? Because that seems to be a criteria which doesn't serve the aforementioned clarity and precision.

EDIT: That's leaving aside the separate question of whether or not their VTT (and D&D Beyond, for that matter) can be considered a "video game" per se.
 
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The point is that D&D is dwarfed by MtG in terms of overall revenue for WotC. Like, it’s a pittance in comparison.

See you’re doing it wrong. It’s much more important to endlessly pedantically nit pick an example that simple accept the inaccuracy if favour of trying to understand the point.

It’s all about scoring. Actual understanding is secondary. See also “what is a video gaming company” and various other ridiculously pedantic sidebars throughout this thread.
 

See you’re doing it wrong. It’s much more important to endlessly pedantically nit pick an example that simple accept the inaccuracy if favour of trying to understand the point.

It’s all about scoring. Actual understanding is secondary.
No kidding! The only reason MtG’s revenues were even stated in their annual report was because Hasbro wanted to tout the fact that it was a billion dollar brand. They don’t break out D&D’s numbers so folks like Teos have to do this kind of digging and yeah, I misread. It’d be nice if Hasbro actually reported this stuff but they don’t have to.

But holy crap, that was SOOO not the point. We’re talking about how big D&D is and how WotC wants to be a video game company and it’s absolutely lost that these areas of the company don’t even compare to other products they have.

So damn frustrating when all anyone wants to do is score friggin points on a message board.
 

Let's try this another way: by your logic, Shell isn't an oil company. See, they own the Mally Beauty makeup company as a subsidiary, which makes cosmetics. So according to you, someone could say that Shell is actually a cosmetics company, and they'd be right. No matter that that's just one division of theirs, or that they produce more oil products than makeup. So be sure to correct anyone who refers to Shell as part of Big Oil from now on.

No. They are an oil company AND a make-up company. Companies can be more than one thing. For another example, McDonald's the fast food company... is also a real estate company and a massively successful one. Companies can be in more than one industry.

You've gotten this backwards. The fact of the matter is that the only reason for you to argue with me is that if WotC isn't already a video game company, then there's no reason to be concerned over the direction D&D is going in. After all, by your logic, there's no difference between Critical Role and Champions of Krynn, so what does it matter if D&D is primarily engaged with via a VTT that limits options (which you also admitted would be what happened).

All of that is false. They have made video games. They are making a VTT. NONE OF THAT has changed their core product. Which is Magic the Gathering, the physical card game. They also haven't changed Dungeons and Dragons. And if they are a video game company, and they haven't changed DnD even though DnD can be made into a video game anyways (with the limits that come with that) then... why should we suspect a change?

You tell me; you're one of the people who seems to think that it's very important that we recognize that WotC as a video game company, and that it has been for years, and that doing so will make all concerns about what they do to D&D non-issues. Apparently because it's fine if the game plays like Champions of Krynn.

The game DOESN'T play like the old Champions of Krynn video game, that's the point. They did it. They made DnD video games, they have done it for decades.... and the TTRPG has not been soul-sucked into playing like a robot is running the game. Because robots aren't running the game.

No, it's a complete concession of my central point, which is that digitizing the game limits it. I suppose you could argue that's not at all bad for the game in terms of what makes TTRPGs different from other kinds of games, i.e. that anything can be attempted, but that's a separate discussion.

And making something from edible materials makes it consumable. But just because someone has made a cake in the shape of lego bricks doesn't mean you should let your kids eat the original lego pieces. If you make a DnD video game, it is a video game, not a tabletop game. But just because you have made a DnD video game doesn't mean that the tabletop game fades away into mist or becomes inaccessible. They can make two different products, companies do that all the time.

Misstating the premise doesn't make the point invalid. If D&D's primary method of interface becomes digital, a limited format as you yourself admitted, then it's not unreasonable to assume that the TTRPG would be designed with digitization in mind, enshrining those limitations on the limitless form of imaginative play. But I guess if you're happy with Champions of Krynn, you wouldn't care about that.

What do you mean "designed with digitization in mind" the game can already be digitized. It happened. Repeatedly. The game is already designed that way, because it inspired video games which built their code to emulate the rules of DnD. What, do you think if WoTC has too many successful video games they will put in rules that prevent people from making up scenarios? You aren't making sense, because your fear has come to pass, but the limitations DIDN'T.

No, that's not in the least what I'm saying. Exactly the opposite; D&D will never get that expansive in what its digital incarnation offers, and so will become necessarily more limited, as you noted. And once that becomes the default mode of engagement, the imaginative play aspect loses out.

You're the one who introduced "True Artificial Intelligence" and "The Matrix" into the conversation, so you're going to have to own that one.

No kidding. What it will create is probably going to look like a knock-off of World of Warcraft crossed with a knock-off of Minecraft, and treat that as the standard.

See above.

So, you are worried WoTC will abandon DnD to solely make video games. Something they have never done, despite making multiple DnD video games (even by licensing only) for decades. That's all this is? It won't happen. There is no reason for it to happen. Just like there is no reason for WoTC to move to only making board games, since they've made Lords of Waterdeep and Castle Ravenloft.

WotC has yet to make any video games, which is why no one has been able to so much as name one that they've actually produced. They've published games made by other people, acquired studios other people built, and lent their brand to other studios designing games. But making them themselves? Yet to happen. So the next step is that they design their VTT, give it video game-esque interactions, along with video game industry-style pricing, and then encourage everyone to engage with the game that way, writing the books so that they lend themselves to that style of limited play.

So, their next step into making DnD a video game, isn't to work with people who made DnD video games, but to fool us all by designing a VTT, get everyone hooked on their VTT, THEN ruin DnD by making it a Video Game RPG instead of a Tabletop RPG...

You said that I said that WotC was creating "True Artificial Intelligence" and "The Matrix." Maybe don't throw stones if you live in a glass house.

No, I said that was the only way they could digitize DnD further than it has already been digitized, which somehow doesn't count to you because it was a company owned by WoTC or a company working with WoTC, not WoTC itself which digitized the game.

So now you don't think that a format which you admitted was limited is limited?

You keep putting words in my mouth instead of listening and because you aren't listening to me you keep getting confused.

DnD as a video game exists. That happened. DnD was digitized and made into a Video Game. DnD as a Tabletop game is different than DnD as a Video Game. But both exist, right now, so there is no logical reason that making DnD video games would affect the Tabletop games. Because it hasn't. WoTC has made DnD as a Video Game, their name was on that product. Multiple times. They still make DnD as a Tabletop game.

So you think that publishing a video game that someone else made makes them a video game company? I suppose you also think that a book publisher that makes their own webpage is a web design company?

Sure, for the purposes of "but if they start designing web pages then they will make ALL BOOKS work like webpages!>!>!" They did design a web page, they are a web page designing company. That does not mean that they will now take their books and make them all look like their webpage.

And yet you're replying to it anyway, albeit in the aggregate, which is rather odd.

"Need" is a mischaracterization, which I suspect you know. I get that you don't care for it when points are addressed individually, but that's the best way to carry on a discussion when multiple aspects of something are under examination.

So the fact that each quotation says who it's from isn't polite enough for you? Precisely what "netiquette" guide are you subscribing to that says that? Because it's far more polite not to spam a thread with multiple reply posts when you can aggregate them into one.

The etiqutte of making your posts legible and easy to follow. Anyone who wasn't following the conversation you were having line by line with me skipped to the end of your post, they didn't stop to read each quote to see if you were respondinging to someone else, because it all looks the exact same at a quick glance.
 

No. They are an oil company AND a make-up company. Companies can be more than one thing. For another example, McDonald's the fast food company... is also a real estate company and a massively successful one. Companies can be in more than one industry.
So you're saying that those labels are equal in how apt they are? That it's just as correct to say that Shell is a cosmetics company as it is an oil company? That McDonald's can be called a real estate company just as much as a fast food company? And you think that this is actually something which abets communication and understanding? Because that's a pretty hard claim to make.
All of that is false. They have made video games.
This is false. They have yet to make a single video game.
They are making a VTT.
Which is neither here nor there, since a VTT isn't a video game. Or do you think that people who use Roll20 are playing a video game?
NONE OF THAT has changed their core product. Which is Magic the Gathering, the physical card game.
Which is why it's more apt to not refer to WotC as being a video game company, since that's not their "core product," regardless of how much money is allocated to what department.
They also haven't changed Dungeons and Dragons.
Um, what? They haven't changed it, at all, ever, in any capacity? You do know that 5.5 or whatever it's going to be called is about to come out, right?
And if they are a video game company, and they haven't changed DnD even though DnD can be made into a video game anyways (with the limits that come with that) then... why should we suspect a change?
Because they have changed it, as I noted above? Because we've seen them try and change related things, like the OGL, in an effort to boost their VTT business (remember the "no animated spell effects" clause of the OGL v1.2?). Because we've seen them use video game style pre-order pricing and promos ("free gold dragon virtual mini!"). Because they think the brand is "under-monetized" and want to create a "recurring spending environment." But please go on about how they're not going to change things.
The game DOESN'T play like the old Champions of Krynn video game, that's the point.
That's not the point you were making before. You directly compared D&D to Champions of Krynn, holding them up side by side. I mean, I can understand changing your tune now, since that was a very poor point of comparison, but you said what you said.
They did it. They made DnD video games, they have done it for decades....
No, they didn't. Champions of Krynn was made by SSI, not TSR. WotC has yet to create a D&D video game; they just license or publish games made by other people.
and the TTRPG has not been soul-sucked into playing like a robot is running the game.
Wait, so now you're saying that because a DOS-based game couldn't be turned into a micro-transaction filled recurring spending environment, that means that D&D will never be made into one, even though WotC has flat-out said that's what they want it to be? That's an...interesting, take on things. Inaccurate, but interesting.
Because robots aren't running the game.
The game would be better off it were being run by robots. It's being run by corporate suits who want to prop up next quarter's profits. "Under-monetized," and all that.
And making something from edible materials makes it consumable.
I mean, anything that you can chew up and swallow is "consumable," so that's not really a salient distinction..
But just because someone has made a cake in the shape of lego bricks doesn't mean you should let your kids eat the original lego pieces. If you make a DnD video game, it is a video game, not a tabletop game.
Which is, once again, my central point. Having WotC become a video game company, and making D&D in that vein, means that it stops being a tabletop game.
But just because you have made a DnD video game doesn't mean that the tabletop game fades away into mist or becomes inaccessible. They can make two different products, companies do that all the time.
That's possible, but when they're proceeding under the auspices of profit maximization with regards to their brand being "under-monetized," then it becomes hard to see how they could justify putting out a product (like the tabletop RPG) that isn't designed to abet the push for maximum monetization. It's nice to think that WotC would just let the tabletop part of the game be its own thing, separate from their VTT/DDB aspect of the business, but that doesn't strike me as a remotely realistic expectation of them. When the people in charge mandate profits first, and everything else second, there's no reasonable expectation that anything else will be left as-is.
What do you mean "designed with digitization in mind"
See above.
the game can already be digitized.
No, it can't. You cannot create a digital environment where "anything can be attempted," unless you've created a working holodeck.
It happened.
It didn't.
Repeatedly.
Not even once.
The game is already designed that way, because it inspired video games which built their code to emulate the rules of DnD.
No, the game is not designed that way. The game is designed to allow for, as noted previously, anything to be attempted. There is no digital game that can do this, regardless of how "inspired" it might be. Show me a D&D game where your character can potentially kill any NPC (even Ultima makes Lord British unkillable, notwithstanding poison bread or falling bricks), or flood a troublesome dungeon, or lets you introduce multiple new races of your own design without needing to do any computer programming. No such thing exists.
What, do you think if WoTC has too many successful video games they will put in rules that prevent people from making up scenarios?
The constraints of the format will necessarily do that, regardless of whether wants to or not. Again, show me the video game that allows for the same level of creative freedom as tabletop play. You can't do it.
You aren't making sense
On the contrary, you're unable to refute any of my points even while saying they already have been, which means that the one not making sense is necessarily you.
because your fear has come to pass, but the limitations DIDN'T.
Wrong on both counts. See above; you don't have an example of a video game that's as limitless as tabletop play, so your assertion doesn't stand up to scrutiny.
So, you are worried WoTC will abandon DnD to solely make video games.
They'll go where the money is. Or do you think that they're in the service of the hobby's good and not profit maximization?
Something they have never done
Everything was "never done" until it was done.
despite making multiple DnD video games (even by licensing only) for decades.
Ah yes, the old "Champions of Krynn wasn't a recurrent spending environment, so there's no evidence that WotC will make their VTT one, even though they said they would" argument. This is how we know you're the one not making sense.
That's all this is? It won't happen.
It's already happening. Or have you not gotten your free virtual gold dragon mini yet? Because you won't get it otherwise, and then good luck using a gold dragon in the VTT (unless you pay for it separately, once it goes on sale in their digital storefront).
There is no reason for it to happen.
"Under-monetized." 'nuff said.
Just like there is no reason for WoTC to move to only making board games, since they've made Lords of Waterdeep and Castle Ravenloft.
Are board games a "recurrent spending environment"? Because if not, then this point doesn't hold water.
So, their next step into making DnD a video game, isn't to work with people who made DnD video games, but to fool us all by designing a VTT, get everyone hooked on their VTT, THEN ruin DnD by making it a Video Game RPG instead of a Tabletop RPG...
Strictly speaking the VTT isn't even a video game, though at this point you seem pretty married to using that shorthand, so I guess it's fine if you call it that (even if it's not accurate). But no one's being "fooled" since they're very open about what they're trying to do. Did you not hear the stuff about "under-monetized" and a "recurrent spending environment"? Or were you too caught up playing Champions of Krynn instead?
No, I said that was the only way they could digitize DnD further than it has already been digitized, which somehow doesn't count to you because it was a company owned by WoTC or a company working with WoTC, not WoTC itself which digitized the game.
So now you're denying that you used the terms "True Artificial Intelligence" and "The Matrix" and tried to characterize that as what I was saying? Because we can all see your post history, you know. And if you think WotC can't digitize D&D further than they already have, well, you clearly haven't been paying attention. Gold dragon mini, and all that.
You keep putting words in my mouth
"True Artificial Intelligence." "The Matrix." Own the behaviors you ascribe to others.
instead of listening
And yet I've successfully rebutted every one of your points.
and because you aren't listening to me you keep getting confused.
The irony is that you're the one who's confused, even though I keep explaining things to you.
DnD as a video game exists.
No, it doesn't. There are games with that brand logo attached to them, but playing those is not playing D&D.
That happened.
It didn't.
DnD was digitized and made into a Video Game.
It wasn't. Champions of Krynn is not D&D in digital form.
DnD as a Tabletop game is different than DnD as a Video Game.
Which will become less true if WotC keeps going forward with their plan to make the tabletop game into an adjunct/on-ramp for the VTT.
But both exist, right now,
They really don't. No one plays Champions of Krynn alone in their room and thinks that they've just played D&D (and if they do, they're wrong).
so there is no logical reason that making DnD video games would affect the Tabletop games.
There's every logical reason that making D&D into a digital experience ("video game" in your lingo) would affect the tabletop game, because the priorities of the company that makes both favor the digital recurrent spending environment that they can monetize over the tabletop game that they can't monetize nearly as much.
Because it hasn't.
You keep thinking the past predicts the future, even when WotC has flat-out told us that the future they want to create is the exact opposite of what you're saying they'll do.
WoTC has made DnD as a Video Game,
No, they didn't. Repeating this falsehood won't make it true.
their name was on that product.
Slapping the brand name onto a product doesn't mean that playing D&D means playing that product. Again, no one says that they're a D&D player because they beat Champions of Krynn.
Multiple times.
See above.
They still make DnD as a Tabletop game.
I'll note again that Champions of Krynn was not a recurrent spending environment. You keep comparing apples to oranges, but they're not the same.
No, not in the least.
for the purposes of "but if they start designing web pages then they will make ALL BOOKS work like webpages!>!>!"
Making up a fictitious scenario doesn't really abet your point.
They did design a web page, they are a web page designing company.
Right, so any company that designs their own webpage is a webpage design company by your logic. Just don't expect that logic to catch on with anyone else.
That does not mean that they will now take their books and make them all look like their webpage.
Did they make a statement about turning their books into recurrent spending environments because they've been under-monetized? You keep forgetting that WotC already told us that they want to do what I'm saying they'll do; that's why I'm saying it.
The etiqutte of making your posts legible and easy to follow.
Then you should have no complaints, because a single post with everything in it is easier to follow than multiple posts in rapid succession.
Anyone who wasn't following the conversation you were having line by line with me skipped to the end of your post,
I'll point out here that you don't speak for other people's reading habits; maybe limit things to your own point of view, since short of a declarative statement that's all you can really speak to anyway.
hey didn't stop to read each quote to see if you were respondinging to someone else, because it all looks the exact same at a quick glance.
See above. All text looks the same "at a quick glance." That's why you have to actually stop and, you know, read it.
 

So you're looking at select secondhand reports and making a guess that feels correct, is that it?
it’s more than anything you offered, so there is that.

If your standard is that unless you get WotC’s exact numbers, anything is just nonsense and you can stick to your guns, there is nothing to discuss. Your BS is not backed up by anything whatsoever, so why should I accept it over the available data, even if it is not the best possible data
 


But holy crap, that was SOOO not the point.
We’re talking about how big D&D is and how WotC wants to be a video game company and it’s absolutely lost that these areas of the company don’t even compare to other products they have.
wasn’t it? You said they wanted to turn D&D into the next 1B brand. They won’t do that by selling that many more printed books…

As to MtG, a not insignificant part comes from Arena, so yeah, video game company is the goal, or more broadly software, with DDB and their VTT
 


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