WotC D&D Historian Ben Riggs says the OGL fiasco was Chris Cocks idea.

My point is not about all the stuff you have now. It’s about all the future movies that you would like to own a physical copy of and finding out one day that’s not an option. Sony’s not stopping releasing movies on Blu-Ray but they are getting out of the recordable blu-ray biz. It’s not a leap to see a day when movies aren’t available physically anymore.

Okay, but I want to run a quick little experiment.

In front of you I set a VHS tape with original Miracle on 34th Street and a D&D PHB. With only those two items, a pencil and a notebook of paper, which of those activities can you participate in? In other words, is it possible to watch a VHS without a VHS player? Because that might be a significant difference between "movies won't be physically available" and "I can't play DnD on the Tabletop anymore".

Who knows? But you keep telling people who are concerned about the possibility that it’ll never happen, and what you mean is it’s far off enough that you, personally, don’t care.

No. I mean it won't happen. The people who want to convince me it WILL happen seem to be talking in dire terms about a potential 20 years into the future. At which point, I just need to laugh at the absurdity of trying to predict how things will go in the next 20 years.

And, as I keep explaining, it won't happen and cannot happen because of how the DnD community operates. DnD as a game you play is different than movies and video games. It doesn't function the same. If Ubisoft locks a section of the Assassin's Creed story behind a DLC paywall, you cannot play that story. It WoTC makes an adventure that can only be played if you purchase it digitally... well most of us make our own adventures anyways. We don't require their adventures to play DnD. If Activision locks the super sniple Rifle 20XX behind a micotransaction, you cannot use that weapon without paying the,. If WoTC made the Stave of Rings and locked it behind a microtransaction... we only need ONE youtuber or ONE reddit poster or ONE EnWorld poster to type out what it does or post a screenshot because they want to discuss the mechanics of the rules.... and the entire community has access to that item.

The absolute worst possible future that I can imagine from everything you keep saying is that WoTC will have a VTT that has a monthly subscription cost for fancy graphics. And that is a nothing burger. It won't harm the game any more than the subscriptions for Roll20, or the lead miniatures made by a dozen companies that charge you to make your game look prettier.
 

log in or register to remove this ad

Glad we've established that.

Yes, I am glad we established that a company selling a product will attempt to sell a product. Truly terrifying.

Which is a commentary on your games, but other than that doesn't really speak to the broader point. The scope of imaginative play is limitless, which by definition means that no one person or group will be able to make use of all of the available possibilities. But just because you don't use those possibilities doesn't mean that they're not valuable or worthwhile. Someone else might very well make use of them, and so something which constrains even the awareness of them (even if inadvertently) is something which I think is ultimately bad for the hobby, compromising the central "anything can be attempted" principle of TTRPGs.

Again, this is an argument of personal practicality, rather than the potential effect on the hobby as a whole. Your own experiences with your own group are just that: yours. If you've never played a particular class, that doesn't make that particular class worthless, and if you've never designed a custom spell, that doesn't mean the activity isn't worth at least having an awareness of.

The option has been consistently minimized across editions, to be sure...which is why I think it's emblematic of something with the potential to be minimized to the point of being almost totally forgotten if existing spells have so many bells and whistles added to them in the VTT. Again, the option is further narrowed by the more conventional options being so highlighted.

As I recall, those were more like guidelines [insert Pirates of the Caribbean meme here] than full-on design rules. And they've been further minimized since.

So, the rules that barely exist for a thing that very few people do, might get erased? All because WoTC won't want people to figure out a game famous for making your own stuff might allow you to make your own stuff, and they want you to not make things to use their VTT instead. Which, I would point out... is a completely nonsensical position for WoTC to take.

Whether or not they'd leave the VTT in favor of another is a more complex question than that, simply because the VTT will integrate with DDB to a degree, and leaving one means essentially leaving everything you've put into DDB. It's sort of like the Apple Store effect, where people keep their account there because leaving means having to basically recreate everything you've assembled in that particular venue. Likewise, the game not having rules for custom magic items dovetails with what I said before, insofar as those options are being continually minimized; adding bells and whistles to existing magic items further distracts from custom ones being recognized as even a possibility.

Again, no one is suggesting that they would take them out of the DMG. The suggestion is that, without custom minis, which are likely to be animated and so more likely to be used, custom monsters will be (further) de-emphasized.

See above. Being taken out isn't the issue. It's that they'll be less enticing than a flashy mini that's fully modeled, animated, and has sound effects.

Again, that's not the issue I'm speaking about. The VTT will make some things sexier, easier, and more fun to use than others, simply due to technical limitations. Those will, in turn, draw more players to them, pushing the non-sexy options further out of mind, and so (inadvertently or not) discouraging the wider areas of imaginative play.

So you don't think the rules will be removed from the game. So the Core Rulebooks will not be changed. Just that people playing on the VTT might not use as many custom options as people who play pencil and paper?

Also, you keep talking about the Apple store effect, but you don't seem to understand how Apple operates. Apple doesn't just make it easier to use their products, they make it IMPOSSIBLE to use their competitors. I have a Kindle from Amazon, Amazon doesn't like Google. It was literally impossible to open and edit my Google Docs on my Kindle. Even going to the google website on my Kindle, and trying to open the document to edit it, took me to a different page. If you go to the Apple app store, there are products you literally cannot purchase and use. THAT is the Apple store effect, THAT is a walled garden. Apple makes using non-apple approved things IMPOSSIBLE on the device you are using to access those things.

Even if the VTT makes it super smooth and easy to integrate your DDB character sheet... well, I know there is a discord bot for Avrae which also integrates your DDB character sheet. People use that in my discord games consistently. We don't play on a VTT. People are already used to going to Roll20 or Foundry and using their materials to make custom things for their characters, and the character sheets they have access to. If WoTC makes a VTT that cannot handle custom content, then for a lot of people, the fact that it integrates the DDB character sheet which ALSO doesn't use that custom content (which, by the way, it currently DOES allow custom content so it would have to lose that function) then they will just continue using the products they are using which fit their needs better, and ignore WoTC.

Precisely, meaning that imaginative play remains imaginative, and there are no bells and whistles to make the familiar more appealing than the wider areas of possibility.

....

Animated spell effects are nothing? Really? Having moving, 3D minis that have sound effects are nothing? Fully modeled magic items are nothing? Because those don't sound like nothing.

Yes, those things are nothing. Because those things ALREADY EXIST FROM OTHER VTT's.

Maybe you have heard about Talespire?
1721581118344.jpeg


And even if you go on about how WoTC will make a better version of this, an even more amazing version... you aren't even calling that the core rulebooks will change anymore. Just that the way people play will involve fewer people making custom things for their games. On the assumption that custom modding, an incredibly common feature in VTTs, won't exist but that people will be drawn to WoTC's game because it will be convenient.
 

In front of you I set a VHS tape with original Miracle on 34th Street and a D&D PHB. With only those two items, a pencil and a notebook of paper, which of those activities can you participate in?

I’ve said this is about a point where the PHB is not available in print because the game has moved entirely to VTT.

No. I mean it won't happen.

The Big Lebowski Dude GIF



The absolute worst possible future that I can imagine from everything you keep saying is that WoTC will have a VTT that has a monthly subscription cost for fancy graphics.

I didn’t think I’d be living in a time where auto manufacturers were starting to put seat warmers behind subscription services, but here we are. 🤷‍♂️
 


I’ve said this is about a point where the PHB is not available in print because the game has moved entirely to VTT.

And that will happen about the same time that Amazon stops selling physical books, because they all moved to tablet readers.


And it is based on facts in evidence. Not scary stories from the future.

I didn’t think I’d be living in a time where auto manufacturers were starting to put seat warmers behind subscription services, but here we are. 🤷‍♂️

Never heard of this. Looked it up. Sounds like everyone who proposed the plan is walking it back because of buyer backlash and lack of people using it. And, shockingly, BMW didn't also ask for a subscription service for brakes and a drive shaft to actually have a functional car, but you have put forth that DnD will become impossible to play if you don't but the subscription.... for reasons! In the future!
 

Yes, I am glad we established that a company selling a product will attempt to sell a product. Truly terrifying.
Bear in mind the tenor you're taking here the next time you get mad about someone taking "potshots" at you.
So, the rules that barely exist for a thing that very few people do, might get erased?
You seem to be operating on this paradigm that imaginative play is entirely dependent on the rules, which ironically enough supports the underlying point which I'm making, which is that presentation can aid or hinder such play. By your own example, a reduction of "the rules" for something means that thing will be less relevant, and so will be utilized less often, which is exactly what I've been saying.
All because WoTC won't want people to figure out a game famous for making your own stuff might allow you to make your own stuff, and they want you to not make things to use their VTT instead. Which, I would point out... is a completely nonsensical position for WoTC to take.
It's not at all nonsensical if their motivation is to monetize the game through a recurrent spending environment, which is exactly what they've said. Given that TTRPGs are essentially content creation engines when it comes to imaginative play, it's not at all unreasonable that they'd need to find an alternative draw to digitized interfaces, and if that ends up sacrificing some of the breadth of imaginative play, then it's hard to see how they'd care about that very much. As you yourself noted, they're in business to make money, not bring the hobby to its best self.
So you don't think the rules will be removed from the game.
I've spoken before about what my concern is, and how it impacts the presentation and utilization of rules are only part of that.
So the Core Rulebooks will not be changed.
I'm not sure where you're drawing that stipulation from; maybe pay attention to what I've said instead of trying to draw out some alternative meaning?
Just that people playing on the VTT might not use as many custom options as people who play pencil and paper?
That's one aspect of what the concern is, in that the VTT necessarily incentivizes the things which it does well and disincentivizes the things which it doesn't do well.
Also, you keep talking about the Apple store effect, but you don't seem to understand how Apple operates.
As your own example, quoted below, showcases, this is a deeply ironic statement.
Apple doesn't just make it easier to use their products, they make it IMPOSSIBLE to use their competitors. I have a Kindle from Amazon, Amazon doesn't like Google. It was literally impossible to open and edit my Google Docs on my Kindle.
Which showcases the endpoint of one of the issues which I'm talking about, in that users are still able to leave the interface (i.e. no one is made to use the Apple Store), but the cost of what they've already sunk into it is high enough that it discourages that for many, since what they have there isn't transferable to a different venue.
Even going to the google website on my Kindle, and trying to open the document to edit it, took me to a different page. If you go to the Apple app store, there are products you literally cannot purchase and use. THAT is the Apple store effect, THAT is a walled garden. Apple makes using non-apple approved things IMPOSSIBLE on the device you are using to access those things.
And, as noted, this is a glimpse into what the WotC VTT/DDB paradigm could come to look like, which is what enables it to have a potentially detrimental impact on the state of imaginative play. If it reaches the point where the sunk costs are too high to easily countenance, and the conveniences have become expected to the point of being taken for granted, then leaving it behind becomes onerous for users, and so its limitations are de fact accepted.
Even if the VTT makes it super smooth and easy to integrate your DDB character sheet... well, I know there is a discord bot for Avrae which also integrates your DDB character sheet.
Sure, and that's how things are right now. But I'm expressing concern for how things shape up later. Just because there are third-party applications that someone made to try and circumvent the ways that proprietary digital venues try and keep things proprietary doesn't mean they'll overturn a given paradigm. You said that it's "impossible" to leave the Apple Store in terms of using outside software, but there are entire communities dedicated to doing the things you've said are impossible. And yet you yourself flat-out said it was "impossible." So clearly, those third-parties that you're touting here aren't all that you're cracking them up to be.
People use that in my discord games consistently. We don't play on a VTT.
Again, I'm not sure why you're holding up your group as an exemplar of anything, here. I know that you can only speak to your own experiences, but "it's not my problem" doesn't serve as a repudiation of a broader concern.
People are already used to going to Roll20 or Foundry and using their materials to make custom things for their characters, and the character sheets they have access to.
Does that include animated 3D digital minis with sound effects? Because that's apparently just one thing WotC wants their VTT to have. If people get used to having monsters that are digital eye-candy, then inputting something less than that becomes disincentivized even if it's technically possible. Which is the point; these issues are about soft limits, not the hard limits you keep mentioning.
If WoTC makes a VTT that cannot handle custom content, then for a lot of people, the fact that it integrates the DDB character sheet which ALSO doesn't use that custom content (which, by the way, it currently DOES allow custom content so it would have to lose that function) then they will just continue using the products they are using which fit their needs better, and ignore WoTC.
I disagree that you've correctly read what "a lot of people" will do, but even if that is the case, how many is "a lot"? I've already said that WotC doesn't need to capture the totality of the fanbase to change how the game is perceived in terms of the course of play. Likewise, if the custom content that's imported is simply less captivating than what the VTT can do on its own, then said custom content will be less of a draw in terms of the effort it requires or the effect that it has. That's how the VTT can discourage imaginative play without meaning to.
Yes, those things are nothing. Because those things ALREADY EXIST FROM OTHER VTT's.

Maybe you have heard about Talespire?
View attachment 373624
And to be clear, you're suggesting that Talespire's assets can be utilized in the WotC VTT? Because that's quite the claim to make. Likewise, I've repeatedly said that 3D assets alone aren't the whole of what WotC's offering (nor can a minor outfit which I suspect has far less presence in the hobby's consciousness be realistically compared to the industry leader in terms of influence). Even then, the effect remains the same; how much do you think the people who use Talespire make use of custom content in lieu of the content that's there?
And even if you go on about how WoTC will make a better version of this, an even more amazing version... you aren't even calling that the core rulebooks will change anymore.
I disagree. Leaving aside how WotC's version being more enticing is a very relevant concern, the issue of the game rules unto themselves being made to dovetail with what the VTT can do remains relevant unto itself.
Just that the way people play will involve fewer people making custom things for their games.
There's really no "just" about that, given that it's not only not the single issue under consideration, but also one which cannot be minimized in its impact.
On the assumption that custom modding, an incredibly common feature in VTTs, won't exist but that people will be drawn to WoTC's game because it will be convenient.
I'm not sure how you're quantifying "incredibly common," or why you think that WotC will allow this in the first place on their platform, but the fact that it's more work than simply using what's there goes to the crux of the issue.
 




Bear in mind the tenor you're taking here the next time you get mad about someone taking "potshots" at you.

You keep presenting the idea that they are going to market their new product as somehow sinister or dangerous.

You seem to be operating on this paradigm that imaginative play is entirely dependent on the rules, which ironically enough supports the underlying point which I'm making, which is that presentation can aid or hinder such play. By your own example, a reduction of "the rules" for something means that thing will be less relevant, and so will be utilized less often, which is exactly what I've been saying.

The rules are the product that WoTC is selling. They are the thing that will "dovetail" into how the VTT is run according to you. So your fear is either that WoTC is going to change the rules (which is something you keep insisting they will do to support the VTT) or that people will change how they play DnD... which is an especially bizarre take for you to be ringing the warning bells about.

It's not at all nonsensical if their motivation is to monetize the game through a recurrent spending environment, which is exactly what they've said. Given that TTRPGs are essentially content creation engines when it comes to imaginative play, it's not at all unreasonable that they'd need to find an alternative draw to digitized interfaces, and if that ends up sacrificing some of the breadth of imaginative play, then it's hard to see how they'd care about that very much. As you yourself noted, they're in business to make money, not bring the hobby to its best self.

But if they don't allow the VTT to support custom and homebrew content, then their efforts to "monetize the game through a recurrent spending environment" dies a sad and pathetic death before it even draws its first breath. Because OTHER VTTs allow that. So if they want to offer a premium, high dollar product to get people hooked into a paid subscription but offer a product that is inferior to other FREE products, then they will crash and burn because no one with any knowledge of the VTT community will ever go for it.

Which showcases the endpoint of one of the issues which I'm talking about, in that users are still able to leave the interface (i.e. no one is made to use the Apple Store), but the cost of what they've already sunk into it is high enough that it discourages that for many, since what they have there isn't transferable to a different venue.

That is a false endpoint. I still use both my Kindle and Google Docs. I just can't use Google Docs on my Kindle, instead I use my cellphone and my computer. You keep claiming the sunk-cost fallacy will link people to the WotC VTT forever, but you can't articulate what they are actually getting beyond "it will look really cool, with bells and whistles". That isn't enough. Not if it is going to lack basic functionality that I can get from six other major VTTs FOR FREE.

Sure, and that's how things are right now. But I'm expressing concern for how things shape up later. Just because there are third-party applications that someone made to try and circumvent the ways that proprietary digital venues try and keep things proprietary doesn't mean they'll overturn a given paradigm. You said that it's "impossible" to leave the Apple Store in terms of using outside software, but there are entire communities dedicated to doing the things you've said are impossible. And yet you yourself flat-out said it was "impossible." So clearly, those third-parties that you're touting here aren't all that you're cracking them up to be.

Because a free discord bot is different than cracking your Iphone open and changing the hardware? Do you somehow think that the Avrae bot will somehow stop functioning in the future and will be unable to work?

Again, I'm not sure why you're holding up your group as an exemplar of anything, here. I know that you can only speak to your own experiences, but "it's not my problem" doesn't serve as a repudiation of a broader concern.

Does that include animated 3D digital minis with sound effects? Because that's apparently just one thing WotC wants their VTT to have. If people get used to having monsters that are digital eye-candy, then inputting something less than that becomes disincentivized even if it's technically possible. Which is the point; these issues are about soft limits, not the hard limits you keep mentioning.

I disagree that you've correctly read what "a lot of people" will do, but even if that is the case, how many is "a lot"? I've already said that WotC doesn't need to capture the totality of the fanbase to change how the game is perceived in terms of the course of play. Likewise, if the custom content that's imported is simply less captivating than what the VTT can do on its own, then said custom content will be less of a draw in terms of the effort it requires or the effect that it has. That's how the VTT can discourage imaginative play without meaning to.

And to be clear, you're suggesting that Talespire's assets can be utilized in the WotC VTT? Because that's quite the claim to make. Likewise, I've repeatedly said that 3D assets alone aren't the whole of what WotC's offering (nor can a minor outfit which I suspect has far less presence in the hobby's consciousness be realistically compared to the industry leader in terms of influence). Even then, the effect remains the same; how much do you think the people who use Talespire make use of custom content in lieu of the content that's there?

Um... probably a lot of them? Talespire isn't set up for mechanics, it is purely the aesthetics as far as I know. So everyone using it is importing mechanics.

And sure, WoTC doesn't need to capture the totality of the fanbase, but your concern seems to be "digital tools will change the culture of play to emphasize rules over creativity"... and my dude, it is so far too late to stop a large portion of DnD from having a "rules over creativity" mind-set. We are the community that coined the terms "Rules as Written" and "Rules as Intended". This isn't a concern. And having fancy flashing lights and fun sounds isn't going to be enough to wrench people away from doing what they want with the rule set.

I disagree. Leaving aside how WotC's version being more enticing is a very relevant concern, the issue of the game rules unto themselves being made to dovetail with what the VTT can do remains relevant unto itself.

How will they do that? You just claimed above that they aren't going to be removing the rules you are concerned about. So what sort of "dovetailing" are you talking about? Heck, you've put forth that the very idea of the rules changing isn't your point.

I'm not sure how you're quantifying "incredibly common," or why you think that WotC will allow this in the first place on their platform, but the fact that it's more work than simply using what's there goes to the crux of the issue.

I am quantifying "incredibly common" as: I do not believe there is a single VTT on the market that does not allow for custom content to be put into their digital environment. A full zero percent of them lack this function.

Why do I think WoTC will allow what every single VTT allows? Because every single VTT allows it, and their product (D&D) is BUILT on the idea of making your own stuff, of modifying your own game. it doesn't matter if it will be a little harder to do, because it is ALREADY a little harder to make custom things than to use what is in the book. The creation process of homebrew material is the hardest possible part of it. Typing it into a box in a VTT is trivial in comparison. I know, because I have done it.
 

Remove ads

Top