mamba
Legend
there isn’t, so they rightfully go with the simulationist one, the gamist one does not really need a crafting systemI don’t really see a way to thread the needle between the two.
there isn’t, so they rightfully go with the simulationist one, the gamist one does not really need a crafting systemI don’t really see a way to thread the needle between the two.
YesYep. Crafting does not sound like it needs you to make rolls, but the hard stat link does mean that people will mostly pick tool proficiencies using their class power stat.
Which I guess is still better than some GMs deciding that every tool use is clearly Int and nothing else ever.
Tool | Crafts | Utilize Action |
---|---|---|
Alchemist's supplies | Acid, Alchemists Fire | Intelligence (Arcana) to start a fire or create smoke |
Brewer's supplies | Alcohol, Water | Wisdom (Medicine) to buff healing |
Cartographer's tools | Maps | Wisdom (Survival) to Track |
Calligrapher's supplies | Spell Scroll | Intelligence (History) to forge signature |
Carpenter's tools | Shelter? | Strength (Athletics) checks to open metal locks and disarm metal traps |
Cobbler's tools | Shoes??? | Wisdom (Survival) to Track |
Cook's utensils | Food | Wisdom (Survival) to Forage |
Glassblower's tools | Glassware | ??? |
Jeweler's tools | Foci | ??? |
Leatherworker's tools | Leather Armors, Foci, and Weapons | ??? |
Mason's tools | Shelter, Stone Armors, Foci, and Weapons | Strength (Athletics) checks to open stone locks and disarm stone traps |
Painter's supplies | Foci | ??? |
Smith's tools | Metal Armors, Foci, and Weapons | Strength (Athletics) checks to open metal locks and disarm metal traps |
Tinker's tools | Mechanical stuff | Strength (Athletics) checks to open mechanical locks and disarm mechanical traps |
Weaver's tools | Cloth Armors, Foci, and Weapons | ??? |
Woodcarver's tools | Wooden Armors, Foci, and Weapons | Strength (Athletics) checks to open wooden locks and disarm wooden traps |
In the first game of 5e I ran 10 years ago, one of my players want to craft stuff. I figure I'll run this by him to get his opinion.I’ve always felt the point of adventuring was to loot enough gold that you could afford to pay someone else to do the boring jobs.
But then, lots of people like Minecraft, the appeal is totally lost on me.
D&D ignores helmets the same way Hollywood does, no point of describing your beautiful character if it's behind a visor and you can barely glimpse eye color.There were certainly a lot produced during the English civil war period. The limiting factor there is availability of materials rather than labour.
The weird thing about D&D is it pretty much ignores helmets, which we can deduce is by far the most important piece of armour, given that it is worn by warriors of all periods, even when they wore nothing else.
best version that we managed to do is:In the first game of 5e I ran 10 years ago, one of my players want to craft stuff. I figure I'll run this by him to get his opinion.
Sometimes you do not get from loot what you want/need.Why do adventurers want to craft things?
Isn't it a common complaint that there is little use for gold in 5e?
I just vanquished the bandits, conquered the trolls and defeated the dragon in a battle so glorious that the (sorry Snarf) bards will regale future generations about it for eons....what's next....making candles, whittling lawn gnomes?
To each their own, i just don't get it.
The survival-craft genre is currently very popular in computer games, and even some board games. I could see commercial reasons for taking a more gamist approach to crafting.there isn’t, so they rightfully go with the simulationist one, the gamist one does not really need a crafting system
I understand the generalness of it. People want more stuff than the stuff they are offered.Sometimes you do not get from loot what you want/need.
also there is room for customization of gear with crafting, if the DM likes to houserule a little.
there is not always everything available in shops.