DrJawaPhD
Adventurer
This example suggests that you are completely missing the point of what people want in a crafting system. I think we do have common ground that we can probably all agree that the crafting rules in the PHB are completely pointless and a waste of space, because yeah, crafting candles and other mundane crap is not what people wantStories need to make some kind of sense. Grunt the barbarian arrives back in town with a huge pile of looted gold, but rather than resupplying at the store then hitting the tavern he rushes home to dip some candles.
A better example would be that Grunt the Barbarian slays the dragon, harvests the dragon's teeth and crafts them into a powerful magical sword, while his Wizard buddy harvests the fundamentum and use it to imbue a powerful staff, the Druid harvests the dragon blood to craft into resistance potions, etc. That is compelling gameplay and enhances the storytelling. Crafting candles do not enhance anything, I can fully agree with you there