D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)

Thanks for linking, I love this sort of stuff!

  • Shield Toggling. You can equip a shield every other turn when using a two-handed weapon, due to removing the action to equip a shield.
Every turn, surely.
Put the shield away as part of your first attack with the two-hander
lv1-4: use your free object interaction to draw the shield back out
lv5+: Attack again with your Extra Attack, and take the shield back out as part of the attack
 

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Thanks for linking, I love this sort of stuff!


Every turn, surely.
Put the shield away as part of your first attack with the two-hander
lv1-4: use your free object interaction to draw the shield back out
lv5+: Attack again with your Extra Attack, and take the shield back out as part of the attack
You don't have a weapon for opportunity attacks if you do that.

Of course your probably Str based and grappling as an OA isn't a bad choice.
 

You don't have a weapon for opportunity attacks if you do that.
Yeah, but if you were to switch to the shield 'every other round' anyway, you clearly weren't worried about that.

Of course your probably Str based and grappling as an OA isn't a bad choice.
Still need a free hand for that (can only weapon-switch as part of the Attack action, not attacks). Though you could kick someone to knock them prone as an OA (or to push them next to another melee ally), that's something.
 

Any others besides web that trigger at the start of your turn?
Yeah I was wondering the same - maybe Web is intentionally different since it doesn't do damage. I'd much rather they all just work consistently for the sake of making it easier to remember, but it's less overpowered on a spell with no damage
 

Thanks for linking, I love this sort of stuff!


Every turn, surely.
Put the shield away as part of your first attack with the two-hander
lv1-4: use your free object interaction to draw the shield back out
lv5+: Attack again with your Extra Attack, and take the shield back out as part of the attack
It's because I don't think you can draw a shield as part of the Attack action like a weapon. That only covers weapons, not drawing or sheathing anything at all "You can either equip or unequip one weapon when make an attack as part of this action"

This means that you still need your object interaction to equip or unequip the shield, which only have one of. So you end up attacking, using your object interaction to equip the shield. Then the next turn you have to use your object interaction unequip the shield before attacking, and you don't have it at the end of your to re-equip the shield.

I actually find it more annoying then having the shield every turn, because it means you have to keep track of your AC going up and down by 2 constantly, but mileage will vary (and most people will just say 'don't do that!' which is fine, I'm just talking about things that are probably errors with the rules).
 

It's because I don't think you can draw a shield as part of the Attack action like a weapon. That only covers weapons, not drawing or sheathing anything at all "You can either equip or unequip one weapon when make an attack as part of this action"
Ah yeah, it does define weapons (let's ignore 'anything can be an improvised weapon' argument, as that seems too much against the spirit of the rule). I think if you want to do it through the object interaction, that sets some other limits (and you lose effective OAs), so two-handers being able to situationally get +2 AC is fine on balance (though, as you note, annoying).

Thanks for compiling these into one place! So much to be aware of...
 

Any others besides web that trigger at the start of your turn?

This sort of thing is tricky to look up, but another example would be the new Conjure Elemental (not conjure minor elemental, as that one has entirely different things going on!); the Conjure Spells are complete redesigned.
 



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