D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)

DO you have, like, evidence of that? OR is that just your assertion because you think if you could have seen everything, you could have told WoTC to avoid those things and they would have been forced to make the game in your image?
as I said repeatedly, it is not about the game not being what I would like it to be, not going through all the arguments again, there are plenty of pages on that already

So... no. YOu have no idea then if the larger community is unhappy with the 2024 PHB. You just are assured WoTC was wrong, and that the designers designing made worse decisions for that larger community than you would have.
no, again, what I would have done is completely irrelevant to this. It is about 1) their approach of asking for a rating does not give them a good idea of what that rating actually means, and the fact that the ones giving the ratings have no idea what WotC does in return to the average rating results in a pretty bad representation of what the ones polled actually would have wanted, 2) even if something made the threshold, WotC 'arbitrarily' decided to go against it in cases (they justified doing so, I just do not agree with the justification, it essentially makes it arbitrary.

I'm sure that you, a non-game designer, could easily fix the game design process.
as I said, improve, sure, fix, we would have to see. I do not think unquestioningly assuming that WotC has this process down is a good approach. From my perspective what I want from the process and what WotC wants from the process are very different things, making it pointless for me to participate in it.

I want it to lead to the identification and subsequent implementation of improvements. WotC seems to only want to verify that what they want to do does not result in complete failure again, like 4e did. Anything more than that, if it occurs, is a nice side-effect, not the goal. At least that is the conclusion I arrive at based on how they go about the playtest. The approach is good enough to avoid that, but not good for much beyond that.
 

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So, just so we are clear here. You are calling this a bad design, because they took out an optional feature from a 2020 book. A feature that was not part of the base class design, and didn't even exist until six years after the ranger had been in the 2014 game. A feature which gave you one casting of: speak with animals; beast sense; speak with plants; locate creature; commune with nature.

I do miss using those spells, but no the bad design is having 4 separate class abilities centered around a specific spell that some players will rarely use, ESPECIALLY when one of them is the freaking capstone.

It is supposed to be the Ranger class, not the Hunter's Mark class.

I want to be clear on what your complaint is that is causing the ranger to be tied to a specific niche and archetype. Because Fey Wanderer is the same, you can still get spells through feats, Shadow Touched and Fey Touched are in the PHB untouched, Telepathic is in the PHB untouched. Dragonfear is not, but is still a completely legitimate feat to take.

The problem is with the Ranger class, not any of these things.

Since you bought it up though, at high level it is going to be pretty hard for the FW to do what the subclass is designed to do (Summon Fey and charm/frighten) and at the time get much benefits out of all those ranger class abilities that are centered on HM.


So, literally the only difference, is the lack of the Primal Awareness spells. Which I want to be clear on, because...

No. If they took away PA I would be fine. My problem is Favored Enemy, Relentless Hunter, Precise Hunter and Foe Slayer. They all revolve around one spell.

Interesting. You likely still have Belts of Giant Strength, sneak attack, dreadful strikes, Nature's Veil.... the only difference between the character you are describing and the one in the 2024 PHB is that you used Favored Foe... which is essentially a weaker Hunter's Mark. See, with Favored Foe you were concentrating to get a +1d8 to damage. With a free casting of Hunter's mark and dual-wielding daggers, your character could get a +3d6 (remember Nick)

No it isn't. To start with Nature's Veil happens later in the new Ranger and it conflicts with HM.

Second Favored Foe, the way I used it was a lot better. Not a little better, a lot better. It did not require a bonus action meaning I could use Nature's Veil, TWF or Misty Step on the same turn. I did not attack enough to use up the daily uses of it, so I could spam it on every single hit. Also it was 1d8 at that level so it did MORE damage than HM, not less, and I could also use it on multiple targets in the same turn (although I don't know that I ever did that late in game). As long as I was not already concentrating on something it was a flat 1d8 I could add to any attack I wanted.

I mentioned above that in one fight against an enemy in an anti-magic shell that I decimated him. I did that by using Two Weapon Fighting going and attacking twice with my dragontooth dagger, once with my other dagger (+1 or +2??) and using multiple uses of fovored foe to add 1d8 damage to every one of those hits (and sneak attack and dreadful strikes). Hunter's Mark would have been about 15 damage less on the first round and a smaller amount less (3) on the 2nd round and that is IF it would have worked inside an anti-magic zone at all (which I doubt it would have).

In this debate, let's remember that this character actually had Hex too (from Fey Touched), and FF was MUCH better for damage at high level given the rarity of her making attacks and the action economy. Hex was used entirely for the disadvantage mechanic after 10th level or so, even though I had a free casting, and this was because Favored Foe was better every time I had concentration open and wanted to do damage. TBH if I did it again I would take Dissonant Whispers instead of Hex and I did this on the Dragonborn Chromescale which I played after the Goblin Lena.

So, your complaint here is that a full caster ranger, can't use a non-spell ability that requires concentration to increase their weapon damage by less than the new ranger can?

It is not less at this level. It is more.

Oh, and this version likely will have advantage on all of those attacks too, without needing Nature's Veil bonus action.

But she needs to use the HM Bonus action, giving up an attack .... and she would not have had it anyway because that comes at 17th level and she was a level 16 Ranger.

Chromescale would have had it, but he did not attack with a weapon at all, not one time, after level 15. Although I will point out that if he did, at 20th level he would have lost 5DPR to his attacks because the capstone is now Hunters Mark.

Is it locking them into a niche just because it is so much better than what they had before, it is an actual viable option?

It is not better, it is worse for that other playstyle.


Which, the mechanical power didn't matter because you already said the fun part was the rest of it. So.... are you really mourning the loss of a single casting of Speak with PLants that much?

No. Let's be clear here.

They lost:
Primal Awareness,
Favored foe (much better than HM for this playstyle)
Nature's Viel was moved later
Vanish
old Foe Slayer.

All of these would be better than the abilities they replaced them with for this particular play style.

Well... that's just nonsense. They lost a single optional feature from a splat book.

What is nonsense is this claim. It is factually and objectively true they had more than one feature replaced by these Hunter's Mark buffs.

If you are a character that is goiong to be hitting it with a stick the new Ranger is better. If you are a PC that is going to be pumping wisdom, summoning or throwing down spike growth and spending a lot of time casting (and concentrating) on something else the new Ranger is worse. Especially at high levels.

Overall the class is more powerful, but the playstyle I used, and a fair number of players used, is punished in the new class design and not well supported in class mechanics like it was previously. That doesn't mean it won't work, but it is not supported by the class mechanics.

The Ranger has 40 different concentration spells (not counting subclass adds). Many of them are objectively more powerful than Hunter's Mark. I have to forgo using 39 of them to make use of my 1st, 13th, 17th or 20th level class features. That is the problem
 
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RAW is RAW.

Our debate centers around how over the top and game-breaking it is to allow a horse to drag a creature grappled by the rider through spike growth, well DMs that are allowing that are braking the rules to allow it. Full stop.

At the end of the day: If it is a problem at your table you have a clear path to turn it off - the rules say you can't do it. If it is not a problem at your table, or you like it, then go with a homebrew that allows your players to do this.

The Monk in 2024 is a different discussion ... but one that was earlier framed rather defensively by to parahrase - a mounted rider can do it in 5E so it is no big deal .... well the latter is not practical for a myriad of reasons and not technically allowed in 5E for the two reasons above.
The DM can't break the rules. He can only change them or not. Changing =/= breaking.
 


you kinda have to hold on to them however, and unless you have really long arms, that is what it boils down to
And you have to hold them well. Grappling is not simply grabbing, so if you're just holding on to them with your hands as you ride, there is no grapple happening
 






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