D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)


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or you end up in their square, don’t really care, what does not happen is that you keep them at a 5 ft distance
Feels like you'd run into the "ending a turn in the same square" rule. Possibly being able to prone them for free.


Personally, I think the "drag into the square you just left" works perfectly. I'm going to steal that for my game.

Especially since Push is now more widely available.
 

I don't think it's quite "fine", because grapplers having no real ability to increase the DC feels like a problem to me
Oh yes, it definitely is a problem. I did not mean it is great, it's just... fine. You can live with this, you can make use of this, it's just not a reliable tool (so it's usually not worth it unless you have the bloody Spike Growth up). The closest you get to a dedicated Grappler is someone who was going to make regular unarmed attacks anyway (so, Monk)... though there is (not optimal) wiggle room with for instance Lizardmen getting a bonus action bite prof amounts per day.
 


The closest you get to a dedicated Grappler is someone who was going to make regular unarmed attacks anyway (so, Monk)... though there is (not optimal) wiggle room with for instance Lizardmen getting a bonus action bite prof amounts per day.
It's easy to draw and stow weapons, and all you need is Str to grapple.

So most Fighter, Paladin, and Barbarian will always has it on tap, if you need to keep an enemy off an ally.

If your talking about the feat, that still gives you advantage. Probably not the first choice without a zone to drag people into, but not terrible.
 

Feels like you'd run into the "ending a turn in the same square" rule. Possibly being able to prone them for free.


Personally, I think the "drag into the square you just left" works perfectly. I'm going to steal that for my game.

Especially since Push is now more widely available.
I'm okay with the standard part of grappling being in adjacent squares (with the idea being both combatants are crossing the "line" - but if you're carrying them around? Again, I think it's fine to "let them go" into a hazard (ending your turn with them in a different square) but drag them through? I don't know. Seems cheesy. Seems particularly cheesy if there's NO CHANCE of you stepping into the area. In particular, when Spike Growth (for example) isn't something that's obvious as to where it's boundaries are - given that you have to roll a perception check to be aware of it.

Unlike posters above who seem to think of it as a bramble or something, I think it's supposed to look like normal ground, that only hits you with spikes (fast-growing pop-up stone or wooden spikes) only when you walk on it.
 

I'll be quite honest and not gonna sugar cost it: I actually PREFER Spirit Guardians working like the way it does in BG3.
Same. It's an awesome ability for clerics that also put's a huge target on their back with intelligent enemies to counterbalance it.
 




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