D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)

Fair.
But if your open hand, you don't have the elemental's flying.

How do you carry a 100' wall around with you?
Also 10d6 (35) is worse than just punching for 5d12+35 (67.5).
And they do get saves. Though multiple attempts with 24 Dex should land the majority of the time.

2014 bard on their pegasus has been drop enemies for 20d6 (70) since level 10. No wall needed. They can also just fly around mocking ground units to death.

Not sure which one would have the higher grapple rate...
fall damage stop at 10d6, so your pegasus is not doing any more damage than Monk running up the wall. And "no save" was about fall damage.
 

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You planning on dropping that to level 2? Stopping a charge isn't worth anything higher than that.
It also stop spells, so that makes it at least level 3, like Counterspell. And AoE, so it's better than Counterspell. And you can still protect other people alongside yourself. And you likely do damage to the charging enemy, like person I was replying to asked. And size of the wall is the same.
In my opinion it justifies staying the same level.
 

Most people don’t need laws. You only need the laws for the people who want to go around murdering people/robbing folks etc.
or would definitely cheat on their taxes, speed in their cars and other minor transgressions… it’s the small stuff that adds up, just like with these rules
 


Much to my annoyance, you can still use any creature larger than you as a mount (and don't have to control them). And they did not change the forced dismounting rules (any push/prone effect on either of you makes the rider do a DC10 Dex save or fall off the mount, prone)... even though there are a lot more push/prone effects in the game now (besides weapon masteries, so many regular beasts prone on hit now, no save).

What this means is that armored knights are the absolute worst at using mounts - it should just be Halfling Rogues riding the Paladin instead.

Then, your Paladin mount's Protection fighting style now gives disadvantage on all attacks against a target.
You're a Rogue? Pick Sentinel, get an extra sneak attack if they try to hit your mount over disadv-attacking you.
You're a warrior? Pick shield+Protection yourself, attacking either you or your mount is at a disadvantage.
(and if both of you warriors have PAM, anyone approaching triggers both of you at the same time)
etc

Technically you don't need to ride them to benefit from these, but it makes things so much simpler when you're always in the same square (your 'mount' can move without you worrying that they'll step out of Protection's range, it's harder to push you out of Protection's range, same PAM trigger). The only hitch is that uncontrolled mounts keep their own initiative, so that may sometimes mess things up, but someone on the team picking Alert / you just dismounting and fighting from the ground a few steps away when needed isn't the end of the world.
 
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Dragging people while on horseback is a very classic action move.
man-being-dragged-behind-a-horse-in-a-western-recreation-A4N97A.jpg
Sure, but we're talking grappling here. Now imagine that guy trying to lean over and do that by hand. It ain't happening.
 

It also stop spells, so that makes it at least level 3, like Counterspell. And AoE, so it's better than Counterspell. And you can still protect other people alongside yourself. And you likely do damage to the charging enemy, like person I was replying to asked. And size of the wall is the same.
In my opinion it justifies staying the same level.
It would only stop some spells. Many spells aren't physical or start at a point of origin selected by the caster, which can be on the other side of the wall of force. There's no way in hell that what you describe is 5th level.
 

It would only stop some spells. Many spells aren't physical or start at a point of origin selected by the caster, which can be on the other side of the wall of force. There's no way in hell that what you describe is 5th level.
From my understanding current wall of force stops those too, I don't see why one turn wall of force should not. Wall of Force is "shut down everything, I win" spell, it is probably too low on its current level.
 
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Sure, but we're talking grappling here. Now imagine that guy trying to lean over and do that by hand. It ain't happening.
Ah.. Back to the old "it's not magic so you can't do it" argument.

ghows-SR-8626f199-6612-40b4-a3f6-7620b336e335-4dc28bcd.jpeg


Meanwhile it's perfectly reasonable to wave your hands and create zone of thorns in less than 6 seconds.
 

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