mamba
Legend
that is not really a fix... if 'simply don't do it' were enough, we would not need lawsSo don’t do it. I can’t stress enough how that simple little fix solves it.
that is not really a fix... if 'simply don't do it' were enough, we would not need lawsSo don’t do it. I can’t stress enough how that simple little fix solves it.
I think what you and @Chaosmancer upthread are missing is that dragging people while grappling has been significantly buffed in that you used to only be able to move at half speed while dragging grappled people around. This is no longer the case. This doubles how are you can drag people and causes an already powerful tactic to become broken.
To me it seems obvious that a public playtest is more effective when it sees everything rather than early versions of some stuff that then gets changed later based on some internal decisions and nothing at all for some others
we do not need to see every internal version, but we should see everything that may be considered final by WotC.
To me that is the point of having a playtest. If I only see early versions of 50% of the changes and those get changed further by WotC without asking for additional feedback, then what is the point? Sounds like I might as well not bother participating
I absolutely agree, that is why they should not show us every iteration, it is no reason to only show us early iterations howeverSure, and to me, it seems obvious that a a public playtest is much slower and less reactive than an internal playtest.
maybe they simply should have started sooner thenSure, they could have attempted to publicly playtest EVERYTHING, but between the size of the document to review, and the idea of getting feedback only once a month? We'd be getting these books in 2028 or later.
I already decided that I won't, because the way it was conducted was so horrible. That I now learn that they did not even bother including half the stuff is 'only' the icing on the cakeThen don't participate next time.
and there obviously is no hope that WotC ever improves on their approach...I never participated with the idea that WoTC would never produce anything that we didn't get to see the final version of. That has never been how the Unearthed Arcana process works for the past decade.
And good luck dragging someone along the ground while high up on a horse. If a player tried that in my game, he'd be off his horse in a jiffy.I would just like to point out that this grappling at full speed thing requires the Grappler feat. It’s not something everyone can do.
You planning on dropping that to level 2? Stopping a charge isn't worth anything higher than that.Then I propose another fix to wall of force:
it's now a reaction spell, you can cast when being attacked, subjected to a spell, AoE or on a path of charging creature or monsters. It produces wall that stops it dead but disappears soon after.
Fair.No? You can cast longstrider on yourself before fight, it lasts 10 minutes. Wood Elf gets it for free once. Open Hand Monk can Dash and Flurry in the same bonus action.
How do you carry a 100' wall around with you?And you don't eve need an ally to abuse it - you can run 100 feet up the wall, drop the grappled target, make them take 10d6 bludgeoning, no save, then run back and likely grapple them again, if they're still alive.
Dragging people while on horseback is a very classic action move.And good luck dragging someone along the ground while high up on a horse. If a player tried that in my game, he'd be off his horse in a jiffy.
To me the wall is a conjured physical thing similar to an utterly indestructible pane of glass.I think there’s a question of what exactly one wants the narrative of Wall of Force to be.
Is the Wizard conjuring an esoteric break in the laws of physics in a limited area? Or is the wall a manifestation of the caster’s will? (“You shall not pass”)
Nothing a good lasso can't solve...And good luck dragging someone along the ground while high up on a horse. If a player tried that in my game, he'd be off his horse in a jiffy.