mellored
Legend
Still don't see it changing that much.Well, not until now...
Again, this was available and more powerful in 2014.
Whatever you did, or didn't do, to solve the problem 10 years ago will still solve the problem today.
Still don't see it changing that much.Well, not until now...
But if that's a thought that comes about from a natural reading of the rules...I know it isn’t repeated dragging a grappled creature back and forth over spike stones.
There's being better than something than other people and then there's the kind of cheesegrater tactics now possible in 5.5e. They can do truly ludicrous amounts of damage now in a way that breaks the game if you allow them.I have no issues with monks actually being better at something than other people.
Also Vortex Warp is can still go a lot further.
Not to mention Banishment or Maze.
no, that is not what I am trying to tell you
given the result, maybe they should have been, that is what I am trying to tell you
sounds like that would have been true for the public playtest just as much
Sentinel is a good feat (a very good one in D&D 2024), but not all that similar in practice. It being one swing, conditional, and melee changes things up a lot. Plus a lot of current monsters of that caliber (what we are using to test 2024 mostly currently due to necessity) can move as a Legendary Action, which works vs. Sentinel (since its to the end of the turn, not the whole round; you can only stop them once per round and they can try to move twice), so that makes it much less of a problem in testing. Maybe it will be different with 2024 monsters.
I don't know what Glimmering Smite is; if its in the book, I haven't seen it yet; could have missed it, but taking a quick look now I don't see it; should be right next to Glibness if my alphabeting is good (which it isn't), and I don't see it there.
Ray of Sickness is indeed on my list for a similar reason, though it only really begins the same degree of problem when combined with Summon Undead to Paralyze without a save. Harder to set up than Giant Insect, but in many cases even more problematic.
That's a fair point! I did misread that; still puts a huge dent in the offensive CR and strips it off its most dangerous ability. If spells of much higher level than 4th cannot do that, it seems weird a 4th level spell can. Since we already know they made one typo in Giant Insect, it seems fair to call into question, but your mileage obviously may vary.
My point is that how the monster works isn't a good argument for how the player ability should work, and I'm not sure why it ever would be. Monster abilities have always worked different than PC abilities.
The is not coming up with good tactics. It’s coming up with tactics to do something against logic and common sense because of a loophole in those rules.
The most basic manner does not include hunting out a specific low level spell and abusing a confluence of rules and special abilities to have it deal an unrealistic amount of damage.
Now you can play that way if you and your DM/players like that kind of thing. It’s not for me stop you doing that. But you really surely complain that your janky rules abuse is now too good. Or that anyone else is making you play that way. Or pretend that it’s somehow typical table play.
5.5e had added several new ways for players to force monsters to move. Increasing the scope of forced movement is one of the most consistent themes of 5.5e.
I presume they want people to use those features they just added to the game, otherwise why add them.
The problem is that there's a bunch of features that allow people to move monsters a few squares...and then there's monks grappling people and then yanking them all over the map like a chihuahua with a chew toy.
That's a problem if you apply even the most basic tactics.
No, it gets 2 attacks and scales up from there, just like all summons.I'm not sure I get the "one swing" limitation, Giant Insect only gets one attack per insect, right?
Less damage than before.There's being better than something than other people and then there's the kind of cheesegrater tactics now possible in 5.5e. They can do truly ludicrous amounts of damage now in a way that breaks the game if you allow them.
Less damage than before.
2024 level 20 Monk speed is 75 max, including Goliath and a feat.
2014 level 10 Bard could get Find greater steed could give you a pegasus speed is 90, have spiked growth themselves, and have +8 to the grapple check.
This isn't new. It's nerfed.