D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)

Seeing this, I'm starting to wonder if the root problem here is forced movement in general, because it allows you to easily and repeatedly move someone into a hazard without exposing yourself to that same hazard.
Forced movement is great, enemies should just get a save to break grappling after the movement imo.
 

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I strongly disliked Wall of Force and Forcecage for them being such powerful effects with no save in 5e 2014, so I'm very unexcited to see even more powerful effects (in some cases) showing up at much lower levels. Seeing if they'd nerfed Wall of Force was one of the first things I checked, only be crushingly disappointed it was exactly the same!
While I like most of your takes I'll disagree about Wall of Force: the whole point of the spell is and always has been to be the immovable object that you've no choice but wait till its duration ends, and I'd hate to see that aspect of it nerfed.
 

Forced movement is great, enemies should just get a save to break grappling after the movement imo.
If the movement is forced by grappling then both parties should be exposed to the same hazard if-when they move into a hazardous area.

I'm 100% on board with @Maxperson when he says that grapplers should be sharing the same space because they can't really be grappling if they're 5 feet apart. 5-foot separation makes it more like boxing, which falls under melee combat rather than grappling.

The examples I was responding to, however, were more of the telekinetic variety.
 

The versions Gygax wrote relied far more on DM interpretation and less on objective wording and math.

While also having contradictory, vague and confusing rules. Many parts of it were more a suggestion of how to run a game than an actual set of rules.
 

I'd much rather just issue a ruling on how it works instead of getting into adversarial word games.

I agree on issuing a ruling and it's what I do. It's never come up so it would be either that it doesn't work that way or you both take damage.

I was just pointing out that if you're going to claim that something is broken because of specifics of wording then you should look at all the rules with the same logic. If you do that moving into a space is something a creature is doing, not someone something being done to the creature.
 

Forced movement is great, enemies should just get a save to break grappling after the movement imo.

As a tactical idea, I like the idea of forced movement, they just should have sanity tested the amount of forced movement they're making available vs. how much utility you can get out of it. The sheer amount of forced movement a monk can now force on people is fairly ludicrous and really should've stood out to someone before being published.
 

I don't like the sloppy work, either, and as I said it's still ultimately their fault, but if they had delayed it by months more, there would be an even greater outcry going on I think. Even if they damned themselves, they were still damned if you do, damned if you don't with this release.
how much outcry was there for the MM being released in 2025?
 

As a tactical idea, I like the idea of forced movement, they just should have sanity tested the amount of forced movement they're making available vs. how much utility you can get out of it. The sheer amount of forced movement a monk can now force on people is fairly ludicrous and really should've stood out to someone before being published.
They are the unarmed specialist. What else would unarmed specialist do if not grapple?

Also, warlock / sorcerer can still Eldritch Blast 80'.
 


I don't mind them being so good at grappling, but the distance that they can force someone who is grappled to move in a single round is a bit much, especially compared with other sources of forced movement.
I have no issues with monks actually being better at something than other people.

Also Vortex Warp is can still go a lot further.
Not to mention Banishment or Maze.
 

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