It depends on the individual power. Some you have to activate and they get a saving throw which can negate or half damage or whatever. Some require contact but then offer no save. Others do not offer saves.
There is a 2e version of the Ulitharid in the
Monstrous Arcana the Illithiad.
The ulitharid (noble mind flayer) possesses stronger tentacles than a normal illithid. Thus, an ulitharid only needs to secure three tentacles on its victim to draw out the hapless creature's brain. In the event of melee, each tentacle inflicts 1d4 points of damage on a successful attack. When at least one of the ulitharid 's tentacles holds a victim, each succeeding tentacle receives a cumulative +1 bonus to its attack rolls (to a maximum of +5 for the sixth tentacle attack).
Ulitharid's possess the same complement of psionic abilities as their illithid kin; however, they possess a 100 PSP bonus to their PSP pool above the illithid norm (see Chapter 3: Psionic Abilities and Limitations for more details).
Ulitharid: AC 3; MV 12, Sw 14; HD 11+8; THACO 9; #AT 6; dmg 1d4 (by tentacle); SA psionic powers; SD infravision; SW -10% to all hear noise checks; MR 95%; SZ L (7' 6" tall); ML Champion(16); Int Supra-genius (19-20); AL LE; XP 11,000.
Psionics Summary: #AT1 , MTHACO1O ; MAC 5; Lv 1O; PSPs 1d100+350; Psionic Attacks ego whip (EW), id insinuation (II), mindblast (MB); Psionic Defenses All; Psionic Disciplines As per standard illithids.