hawkeyefan
Legend
Up thread.
Okay.
Ok, so you have a setting. The player adds a vague story: and sure that is great. But this is again my main point: Even if the player writes a whole paragraph, it is still minimal effort. The player says "a beast" then shrugs and walks away. The DM then has to do all the work. But everyone wants to give the player equal credit, for just about zero work or effort.
Well, the player doesn’t write a paragraph. We talk it out together. As GM, I took some notes. There is a Steading Sheet for the town, so as we created NPCs we added them to the Steading Sheet.
So the player came up with the idea of a dangerous beast that killed one of his dogs and was a possible threat lairing near town. As GM, I came up with what the creature was and why it was near town. What that amounted to was selecting a monster from the book and coming up with some details about it. I jotted down some notes about it. This was a name, a page number, and a bullet list of three or four things.
And I get that many DMs don't want to do the hard "thinking part", so having the players come up with stuff is a great idea for them. And some DM just love having the players tell them what to do....I'd guess so they can blame the players too if the game is not "fun".
So this is where you try to criticize this style of play based on your own flawed understanding of it. There’s plenty of thinking by the GM in this kind of game.
So, again....the player says a couple words, but the DM must do all the work to fill in everything.
So if I'm following, you as GM do very little...even nothing. You have the setting in the book, and the players add in their random things...that you flesh out and create.
No, I don’t think you’re following. The fact that you’re calling player ideas “random” is very telling. Why are they random? They’re things chosen by the players specifically connected to their characters. It doesn’t get less random than that.
Certainly ideas created by the GM that have nothing to do with the characters would be just as random, if not more so, no?
I guess this is a "player lead" game? It does not seem all that fun for the DM though. The players just say "make this" and then DM bows and says "yes player".
What the hell does this mean? Do you really assume this is what happens?
If you do no prep, then this is a pure improv game? You just do the Quantum Creation right in front of where ever the players move their characters?
No, not really. There’s a map with the major locations. There are details about those locations. There are NPCs and monsters. All of these are provided by the setting guide. But they’re all sketched. It’s all described loosely. Any truth is left up to be decided in play.
This seems to me to be a very casual random game. The players tell you to make stuff up on their whims. You do so. And it's just pure chaos. Player one says the back is over there...player two says the back is over there....so now the town has two banks....or does the back just move depending on the players whims?
No one keeps track of anything? So there is just "something anywhere?"
I'm lost
Well, there’s no bank. It’s a quasi-iron age setting. But once we establish where a location is, then that’s where it is. The Steading Sheet has a map of the town and you mark a building and enter it.
Look at it this way… from the players’ perspective, it’s no different than your method. No one knows where the lost tower is until it’s established in play.
It doesn’t all have to be established ahead of time. You can have ideas and thoughts about it all, but you don’t commit to it until it comes up in play. Then, once something is established, you lock it in.