Mongoose acquires Twilight 2000 and 2300 AD

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Mongoose Publishing has announced that it has acquired the Twilight: 2000 and 2300AD roleplaying games. This closely follows August's announcement that the company had acquired the rights to Traveller from creator Marc Miller.

Twilight: 2000, originally published in 1984, is a post-apocalyptic game set after World War III. 2300 AD, which was originally called Traveller: 2300, is set three centuries later after humankind has recovered from the war and is now exploring space. Mongoose has been publishing 2300 AD material under license since 2007.

Free League currently produces Twilight: 2000 under license, and Mongoose has indicated that that arrangement is expected to continue.

We are both very happy and proud to announce that Twilight: 2000 and 2300AD have been acquired in their entirety by Mongoose Publishing, joining our library of games alongside Traveller.

All three are games I read and played as a teenager, and so it is both awesome and humbling to become their stewards.

So, what does this mean?

Twilight: 2000
Twilight: 2000 is currently published by the frankly stellar people at Free League. We have had conversations with them and not only will Twilight: 2000 continue to be published by Free League for the current licence period, as things stand we have every expectation it will stay in their capable hands beyond that.

2300AD
You will be seeing more 2300AD material coming in the near future, and we have manuscripts due for both Invasion and a brand new book of adventures. In addition, we will be bringing 2300AD to the TAS programme on Drivethru, likely within the next few months - so get writing! Classic Traveller will be appearing on TAS within the next month or so, and once that is up and running we will get cracking on 2300AD.


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I have the latest edition of TW2000 from Free League. It looks like a wonderful product.
I was looking through it last evening because I have some organizers who'd like me to run it at a small, regional con in January. And I just can't get out of the mindset that it's an RPG basically about reality. It's not Old West, sci-fi, fantasy, pirates, supers, horror, etc. Just guys with guns in a warzone.
I don't even understand how to do an adventure in this setting.
You forgot to list two similar genres there, post apoc and zombies.

The overall campaign is getting your USA troops back home from Europe. But overall, instead of mutants or zombies, you lean in more on warlords and bandits. Your treasure is canned goods and ammo.

Just let your inner prepper out. If you are Gen-X and older, it's not that hard. :ROFLMAO:

 

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I have the latest edition of TW2000 from Free League. It looks like a wonderful product.
I was looking through it last evening because I have some organizers who'd like me to run it at a small, regional con in January. And I just can't get out of the mindset that it's an RPG basically about reality. It's not Old West, sci-fi, fantasy, pirates, supers, horror, etc. Just guys with guns in a warzone.
I don't even understand how to do an adventure in this setting.
The first campaign I remember, back when the original released, involved players being members of the US 3rd Army, I believe, and the debate about what to do: Do they stay and be warlords in Europe, or do they try to double time it through wilderness full of sickness and banditry and try to get onto one of the few remaining ships leaving for America.

So, essentially, it can be a Dunkirk type adventure, or your players can choose to stay and just accept that this is their home now.

One other thing in the original TW2000, you started out with an insane amount of gear - it may not be possible to carry everything with you - do you make an arms cache somewhere? The rules for having vehicles also allowed the possibility, let's say, in a group of 7, that you could have multiple vehicles - say a jeep and two motorcycles.

For funsies - some of the original equipment list:
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You forgot to list two similar genres there, post apoc and zombies.

The overall campaign is getting your USA troops back home from Europe. But overall, instead of mutants or zombies, you lean in more on warlords and bandits. Your treasure is canned goods and ammo.

Just let your inner prepper out. If you are Gen-X and older, it's not that hard. :ROFLMAO:

Don't forget - it's because of the magic of John Milius. Screenwriter of Apocalypse Now, director of Conan. ... the human being John Goodman's character in the Big Lebowski is based on (true story)
 


I think that new version of 2300 AD was DOA from jump wasn't it? I remember they were charging like $100 for the box set and you needed to own the Mong Traveller rulebook too. I can't imagine that things been lighting up the sales charts.
 

I think that new version of 2300 AD was DOA from jump wasn't it? I remember they were charging like $100 for the box set and you needed to own the Mong Traveller rulebook too. I can't imagine that things been lighting up the sales charts.
It has been doing pretty well. It is the hardcore writers we have had trouble finding (the flood gates should be opening soon on that, fingers crossed).
 

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