TaranTheWanderer
Legend
how does it parse OOC vs IC chatter?
We try to say the words "talking out of character here" and "back in character" for those sorts of things, and he has it looking for that. There is a bit of rethinking which happens the first few sessions which goes away pretty quickly. As a lawyer to me it's sort of similar to a court reporter present. You start to say things out loud that you might not if there were no reporter present but pretty quickly it becomes natural.how does it parse OOC vs IC chatter?
can it though? When I was younger spryer of both mind and body I would keep quick notes as I DMed... to this day I know 2 people we call 'note takers' as players... we would be hard pressed to get that print out after every game.Is there a bigger problem this is trying to solve besides what's noted in point #7? It just seems like a lot of work that could be done instead with a pen and paper.
What would you like it to track?This is the of AI I see being used at my table in the future... something that records and summarizes... yes please.
I could use something like that for when we have to wait months between two sessions of the same adventure. This is quite common for me, because nowadays I mostly intend to run one-shots with friends, but they inevitably end up needing multiple sessions... only that next session might not always be possible in a short time.What would you like it to track?
Great example time... We do 2 weeks of one game and 2 weeks of another, that way no one is forever DM... but I run and play on 2 nights, so at any point I am running 2 games and playing in 2 games... we had a bunch of real life pitb things come up and went 5 weeks between game 17 and 18 of my campaing... coming back to it I needed (as DM) to ask my players what THEY remembered about the last game (5 weeks and remember we did play 2 sessions of matts game in those 5 weeks ago) so I could recalibrate...What would you like it to track?