D&D General A.I. D&D Session Transcripts and Summaries Example


log in or register to remove this ad

how does it parse OOC vs IC chatter?
We try to say the words "talking out of character here" and "back in character" for those sorts of things, and he has it looking for that. There is a bit of rethinking which happens the first few sessions which goes away pretty quickly. As a lawyer to me it's sort of similar to a court reporter present. You start to say things out loud that you might not if there were no reporter present but pretty quickly it becomes natural.

The largest portion of this probably won't impact most people, but since we have one player who does not wish to be recorded, a lot of this rethinking involves others mentioning his character by name in some situations. Like if the unrecorded PC is named Nylo and I am playing Dent, I might say "Dent moves north, right next to Nylo who just punched the zombie in the face." The AI, which is told to look for mentions of what Nylo is doing since that voice is missing from the recording, picks up on that.
 

Is there a bigger problem this is trying to solve besides what's noted in point #7? It just seems like a lot of work that could be done instead with a pen and paper.
can it though? When I was younger spryer of both mind and body I would keep quick notes as I DMed... to this day I know 2 people we call 'note takers' as players... we would be hard pressed to get that print out after every game.

Today I am juggling Roll20, Discord, and trying to keep track of all my hand outs and notes... I just don't have time as a DM to take notes... as a player I have tried with mixed results.
 


What would you like it to track?
I could use something like that for when we have to wait months between two sessions of the same adventure. This is quite common for me, because nowadays I mostly intend to run one-shots with friends, but they inevitably end up needing multiple sessions... only that next session might not always be possible in a short time.

I probably would not care to track combat details as in the posted example. I can imagine they can provide nice memories, but I mostly wouldn't care.

But what I would find useful, is if it created a summary of the narrative and especially what things the PCs have discovered, what knowledge they gathered also from social interactions. I may not remember everything after a few months' break: what did that NPC told them exactly, did it tell them the truth or not, did they try to investigate that room, did they find the hidden letter and so on...
 

What would you like it to track?
Great example time... We do 2 weeks of one game and 2 weeks of another, that way no one is forever DM... but I run and play on 2 nights, so at any point I am running 2 games and playing in 2 games... we had a bunch of real life pitb things come up and went 5 weeks between game 17 and 18 of my campaing... coming back to it I needed (as DM) to ask my players what THEY remembered about the last game (5 weeks and remember we did play 2 sessions of matts game in those 5 weeks ago) so I could recalibrate...

I would have loved something that summarized like your friend has, not just for me but for everyone, do a quick 2 minute read and we are all on the same page.

in the example I had a mystery where the players just came into a fight scene that had a local mayor knocked out, and I know who did it, I know what is going on in the meta, but in the exact moment, what were they thinking about and what clues did they find, and did they even find the hidden safe that was broken into yet?

Asking my players what they remembered took almost 45 minutes of them discussing and trying to get back from there own notes.
 

Latest, from a different game:

gmbinder1-images-0.jpg


gmbinder1-images-1.jpg
 




Remove ads

Top