D&D (2024) Real Character Generation in 2024 PHB

It is entirely GM fiat whether players can make a custom background. It is not the standard rule, as it was in 2014.

Page 36: "Choose your character's background, and write it on your character sheet. You can choose any of the backgrounds detailed in chapter 4, and your DM might offer additional backgrounds as options."
 

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yeah, now every fighter/barbarian and anything close to melee combat will be a farmer

I will ignore this section 100%.

It will be:

+2/+1 or +1/+1/+1 ASI
2 skills
1 tool, 1 weapon or 2 languages,
Exactly what you and everyone else experienced with the game should do. And should have been doing the past 10 years.

The designers of 5E have been trying to break player's belief in the tyranny of "Playing RAW" since the beginning of 5E's existence. Originally they did that by telling us it was "Rulings, not rules". And that was reiterated every time Jeremy Crawford had to answer some stupid Sage Advice question when someone would ask how a rule was supposed to be interpreted, despite them having quite clearly told before to "Just make your own ruling. Whatever you rule is the correct one." But since that was never good enough for those people... those people still held under the thumb of the tyranny of playing RAW... Jeremy would just almost always reiterate the exact wording as the book said and told people just follow those words-- regardless of whether or not that intended to be the case or was anything he or anyone else on the team actually ever used or played themselves. Because the whole point was that the rules as a definitive, unchanging thing were not supposed to be that way, so stop asking us to define them and make them unchanging for everyone.

So now with 5E24... they're trying to break us of that tyranny in another way since the first way didn't work... by making the rules very concrete for new players to use. "Here's how the Influence [Action] works, so you don't have to get confused determining when your communication in-character with the DM should or shouldn't work. Just follow the rules for Influence." "Here are the spells and the equipment you should take as a 1st level character, so you don't have to be confused flipping through gigantic tables of equipment and pages upon pages of spells to figure out what you should take." "Here's some simplistic Backgrounds with every facet pre-defined for you so you don't have to get confused going through the entire feat section trying to find just the right one, nor worry about which skills or ability scores you should bump."

And they did this... knowing full well that experienced players won't use ANY of it because they don't need to. After all, we've all broken free of the tyranny of RAW for some things in 5E24-- do any of us really need to be reminded about the kinds of things we can find out via the Search [Action] or Study [Action] in the Rules Glossary? Of course not. For us... those rules don't matter and are not needed because we're going to just keep using those skills in whatever way we have become comfortable with over the years / decades and will keep playing the game as we always have-- "Playing RAW" be damned. All of us are going to once again ignore the rules for Stealth in the book (as most of us did in 5E14) because all of us have our own opinions on how we want Stealth to work in our own games and there was never a set of rules to be made where "one size fit all". And now... we can all just put those Backgrounds they created for us aside-- leave them for the new players who don't yet know how to select the supposed "right" options-- and create our own Backgrounds as needed. Regardless of whether or not there's an entry in the DMG that "lets us" do it.

The game never "lets us" or "stops us" from doing anything. Only WE stop ourselves and choose to remain under the thumb of the tyranny of "Playing RAW". So if someone doesn't want to remain stuck under the thumb... that person can lift it off themselves at any point. Just find the right group of players who agree with you.
 
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@Will Brandiman isn't asking for pointbuy, wanting flexibility in which buckets you can use for your character isn't pointbuy, they are criticising that while there are buckets of options, they've made those buckets so mechanically weighty and rigid in such a way that there are now clear optimal combinations that you are pretty much actively nerfing yourself if you don't pick 'the right background' for your class, to such an extent that the narratives of what they represent are being overlooked to aquire the mechanical features.

DnD is a class based system, but it has never been that your class is your ONLY choice that mattered.

It provides something with narrative weight that I prefer and for those who don't prefer it they can just assemble the background features however they want.

It is win/win.

I think backgrounds are my 2nd favourite thing about 2024. The first being getting rid of unnecessarily complicated restrictions which get in the way of smooth play and don't make narrative sense.
 

D&D is a class based system.

Why have them at all? Because a lot of people want to embrace the class based system.

I highly dislike point based games. I want buckets that represent something in the narrative.

And if people don't like them it's super easy for them to just pick and choose whatever abilities they want.

If it helps at all, they made multiclassing a core feature of the game which I also dislike. I'm never using it. Subclasses solve the issue elegantly. Now they need to design around it and it needlessly constrains that design.
then they should have just tied the ability score bonuses to Class selection instead of making backgrounds the new yoke to hang around a characters neck, they could have just called origin feats "background feats" to retain the backwards compatibility.

- Youre a Barbarian known for your Str, Con and Dex and skill in Athletics and Survival. Now choose a Background feat and a starting equipment kit and you're good to go
 

then they should have just tied the ability score bonuses to Class selection instead of making backgrounds the new yoke to hang around a characters neck, they could have just called origin feats "background feats" to retain the backwards compatibility.

- Youre a Barbarian known for your Str, Con and Dex and skill in Athletics and Survival. Now choose a Background feat and a starting equipment kit and you're good to go

I would have just made it a separate thing altogether. Why do ASIs, origin feats, proficiencies need to be bundled together or tied to any other decision? Maybe I'm playing a rogue but he was the enforcer/thug for the group so he wants strength and charisma. Meanwhile I want to play a fighter, but the group doesn't have a rogue so I want training in Thieves' Tools. I envision them as being charming so I also want a plus to charisma.

This shoehorning people into specific niches doesn't really buy anything as far as I'm concerned.
 

then they should have just tied the ability score bonuses to Class selection instead of making backgrounds the new yoke to hang around a characters neck, they could have just called origin feats "background feats" to retain the backwards compatibility.

- Youre a Barbarian known for your Str, Con and Dex and skill in Athletics and Survival. Now choose a Background feat and a starting equipment kit and you're good to go

At that point just don't tie them to anything.

I really like that they used the design space of backgrounds to make them impactful.

It is much easier for tables to play without them than it is to make them from scratch.
 

I would have just made it a separate thing altogether. Why do ASIs, origin feats, proficiencies need to be bundled together or tied to any other decision? Maybe I'm playing a rogue but he was the enforcer/thug for the group so he wants strength and charisma. Meanwhile I want to play a fighter, but the group doesn't have a rogue so I want training in Thieves' Tools. I envision them as being charming so I also want a plus to charisma.

This shoehorning people into specific niches doesn't really buy anything as far as I'm concerned.

You could also do the same for species and even classes.

Just pick and choose what sorts of abilities you want for your unique vision.
 

I took really miss the fluffy Background features. I had used that design space to make custom backgrounds before. I really love it when the player characters have little ways their build influences how the world interacted with them, like a bard being all "don't worry, I'll find us an inn to stay at" when the players see a "no vacancy" sign.
 

I took really miss the fluffy Background features. I had used that design space to make custom backgrounds before. I really love it when the player characters have little ways their build influences how the world interacted with them, like a bard being all "don't worry, I'll find us an inn to stay at" when the players see a "no vacancy" sign.
Yeah, the little "affect the story/world fiction" was the best thing about them (though I believe @Oofta disagrees). They didn't have a straight quantifiable mechanical benefit, but could be used to create story threads that could either abbreviate a sequence (finding an inn, finding food, locating the black market) or initiate one, depending on how the player and DM wanted to RP it.
 

Yeah, the little "affect the story/world fiction" was the best thing about them (though I believe @Oofta disagrees). They didn't have a straight quantifiable mechanical benefit, but could be used to create story threads that could either abbreviate a sequence (finding an inn, finding food, locating the black market) or initiate one, depending on how the player and DM wanted to RP it.
I had no issue with the 2014 backgrounds, I just acknowledged that some people viewed them differently. That, for example, a noble could get an audience with a local lord meant they could could get an audience with any noble anywhere because if they were at a location, obviously every noble in the vicinity was local to that location. To me, the benefits were always going to be somewhat situational and has to make sense in context of the current situation.

I think the same "fluff", so to speak, could have been covered by backstory which is what I generally do. Give me an idea of where you come from and I'll try to throw in benefits here and there when it makes sense. But if you didn't want to do that the old backgrounds gave you a starting point.
 

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