Remathilis
Legend
I had a long post about unviable characters before Tapatalk decided crashing was better than posting, so apologies for the rather abbreviated one below.
The reference to an unviable character was made in reaction to someone playing a character with a 3 Constitution. -4 Hp/saves. Meaning the character isn't just "sickly", he's an active chemo-patient trying to scale Mt. Everet. His hp is abysmal, even if he opts for the biggest HD he can have, he is going to fail every Con save he has to make and forget about Concentrating on spell (provided he actually outlives the damage done). A wizard with a 3 Con literally can't have double digit hp until 5th level (assuming he rolls hp and rolls 6's each time) and unless the DM is being exceptionally pillowfort with him, he is going drop to every trap, environmental hazard, or monster attack that deals damage to him.
And everytime he drops, its the party's responsibility to bring him up. At the very least, one PC is going to have to waste a round to stabilize him with a medicine check or spare the dying. More likely, its going to cost a PC gold (in terms of healer's kits or potions of healing) or spells (cure wounds or healing word) to keep him alive. That is resources being drained from others (or recouped from the dying PC's share). Further, that is resources that no longer available in case the fighter takes a bad crit or the rogue fails a disarm traps roll. It means you rest more often which slows down game. It could also mean that the healer ends up the PCs dedicated babysitter.
So yeah, after the 5th time in the same session that I have to spend time and resources keeping your PC from dying because you felt a 3 Con is a role-playing challenge, I might just let you make a few of those death saves first.
The reference to an unviable character was made in reaction to someone playing a character with a 3 Constitution. -4 Hp/saves. Meaning the character isn't just "sickly", he's an active chemo-patient trying to scale Mt. Everet. His hp is abysmal, even if he opts for the biggest HD he can have, he is going to fail every Con save he has to make and forget about Concentrating on spell (provided he actually outlives the damage done). A wizard with a 3 Con literally can't have double digit hp until 5th level (assuming he rolls hp and rolls 6's each time) and unless the DM is being exceptionally pillowfort with him, he is going drop to every trap, environmental hazard, or monster attack that deals damage to him.
And everytime he drops, its the party's responsibility to bring him up. At the very least, one PC is going to have to waste a round to stabilize him with a medicine check or spare the dying. More likely, its going to cost a PC gold (in terms of healer's kits or potions of healing) or spells (cure wounds or healing word) to keep him alive. That is resources being drained from others (or recouped from the dying PC's share). Further, that is resources that no longer available in case the fighter takes a bad crit or the rogue fails a disarm traps roll. It means you rest more often which slows down game. It could also mean that the healer ends up the PCs dedicated babysitter.
So yeah, after the 5th time in the same session that I have to spend time and resources keeping your PC from dying because you felt a 3 Con is a role-playing challenge, I might just let you make a few of those death saves first.