mellored
Legend
Still not seeing why you think it matters.Because if those thp are lost before the Glamour Bard has a chance to renew the thp that cannot be done. Cutting Words can be done in response to a large threat while preemptively granting thp can be whittled away through minor threats.
You take 20 damage from minor threats +20 damage from fireball = 40 damage.
-THP = 30 damage
-Cutting Words = 35
That only matters if you take you take enough damage to go though your THP and your HP before you get a bonus action.This also gets back to the Cutting Words preventing damage stacks with any source of thp while Mantle of Inspiration cannot.
I.e. you have 50HP, 10 THP and get hit between 60 and 65 damage, and that's assuming you don't roll a 1 on cutting words.
Anything more and the Cutting Words won't help.
Anything less and you refresh the THP next turn.
Also, cutting words requires the caster within 60'. We are comparing the best case scenario for it. Something that doesn't happen every day. It does nothing against a fireball trap or long ranged attacks.
THP is far more universally useful.
Familiars and mounts won't survive a fireball either way.The party is also mounts, animal companions, familiars, and possibly some retainers and NPC's in the area.
So?Using Mantle of Inspiration first thing in the morning wastes the movement granting portion of the effect
Cutting Words doesn't have a movement option.
Sometimes, yes.Yes, like Cutting Words is a useful alternative use.
Combat Inspiration is also useful on occasion. But that's not all the Valor Bard gets.
THP and going first is useful all the time.
Yes. and it applies to all skills.We cannot consider Jack of all Trades a useful bonus and not consider proficiency, which is always the same or better, not a useful bonus. +3 is 3x better than +1. ;-)
Which is more than 3.
And I never said it was useless. I said it was not that strong. Mildly useful.
You have a limited number of spell slots.It's not just an alternative for spell slots. It's extra spells prepared from a large list and control over which spell levels. And I seem to have to repeat this a lot for some reason, but Magical Discoveries...
If you use it to cast Firewall, you don't have the slot for Polymorph.
Alternative uses are not bad. But extra uses are better.
AND is better than OR.
Ok. That's still an alternative use of your action. Upgrading Starry Whisp to Firebolt isn't much....allows for cantrips as well, but Magical Secrets...
Actually, Guidance would count as an extra use. You're not going to be using it in combat, and you might as well double down on skills as a lore bard..
Ok, I'll give it a little more credit. Still think it's weakest if there is any serious combat in the game.
Can all bards trade out cantrips after 10?
Still not as good as giving half your party an extra turn in combat, or repeatable bonus action command.
It is good.The other "alternate BI dice use" transforms failed ability checks or attack rolls into successes. How is that not good?
And all bards can do that at level 1 (including boosting saves which is probably the best use).
And if you use Cuttiing Words, that's 1 less stealth check that can succeed.Turning a failed stealth check into a successful stealth check while using Invisibility seems hella useful.
Are there situations where reducing an enemy is better than boosting an ally? Of course.
But it doesn't necessarily happen every day.
Yes.Peerless Skill is lit playing to the skills aspect of a bard.
But again, if you use it on yourself, that's 1 less skill check someone else makes.
Unless you are constantly trying to do stuff you have a small chance of succeeding all, or the occasional bad luck, your not getting extra BI.
Compared to half damage from fireballs, or being unhitable from all the low Cha enemies. With no BI cost.
Might be better than Valor 14 though, which has competition for the bonus action. And it doesn't qualify for any "attack action" boost like great weapon master or nick. But it's still no BI cost.
FairDance bards just don't need the instrument to do it.
If your not worried about combat, then sure. Valor and Dance are not helping, Glamor only does a little, and Lore would be top.Tandem Footwork is good, but I don't agree that it's the best in every situation. It's pretty limited to combat, and it will use up a lot of those BI dice.
16 scaling to 18.Yup, a 16 AC instead of a 15 AC.
+1 to +3, similar to Lore skills.
Let's call those equal. Ignore the dance performance.
At level 3, that leaves
Lore: affect 3 rolls.
Dance: affect 3 rolls and make 3 attacks.
Going first generates an extra attack.A very occasional attack. Dance is using those BI dice on Tandem Footwork, which doesn't generate that attack.
It might just be the Barbarian's attack.
Still doesn’t cost BI.Useful, but the 5' range tends to minimize the size of that group.
Valor gets more extra attacks than Dance. Yes.They have the best AC options until much higher levels. The extra attack isn't that occasional. It's pretty much every time they cast a spell at 14th level. At 6th level if they want to cast a cantrip they might as well attack and cast a cantrip. At 14th level if they cast a spell they get a bonus action attack.
But make one of those a fighter going first attack, and I say Dance is a little ahead.
Absolutely. Play what you will have fun with. Balance is good enough.It's what type of bard I'm making that suits them.
It's not like the 2014 elemental monk or Beastmaster.