D&D (2024) The New DM Tools In The New Dungeon Master's Guide

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The 2024 Dungeon Master's Guide contains a 'toolbox'. The DM's Toolbox is the third chapter in the book, presented as an alphabetical miscellany of varied things to help you prep or run a game.

Each entry is 1-2 pages long and includes things like creating monsters, fear and mental stress, chases, firearms and explosives, and traps. For example, it goes in depth into chases, with details about wilderness or urban chases.

Much of the topics were already in the 2014 DMG--albeit organized differently. Some new topics include character death, and more detailed look at alignment--and how actions determine alignment and not vice versa.

Also included is a big table of 'dungeon quirks'--why, then, and by whom was it built? Examples include made by giants (with everything being larger scale), built on top of a cloud, and so on.

There's plenty more stuff--environments, a settlement tracker (Chris Perkins and James Wyatt roll up a random settlement in the video), hazards, mob rules, marks of prestige (rewards like deeds, medals, or titles).


 

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Something I appreciated about the 3.5e DMG was all the "behind the curtain" sidebars - where the designers talked about things like the possible implications of implementing rules variants and such. I wish there was more transparency like that in the 5e books.
I love that kind of transparency and familiar language as well- it's part of what makes Red Hand of Doom and the 13th Age books such valuable resources.
 

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I was expecting to hear the word 'Downtime' mentioned but I don't think I did? I suppose it's not really a 'tool'.. but I don't think I've heard the word mentioned once in the DMG content so far. Given the focus given to it in Xanathar's (and Acq Inc), part of me had expected to hear it mentioned at some point by now. I guess we'll see.

I can easily see that in Chapt 2 "How to Run the Game."
 


Sure, that's one approach. The one WotC chose to not take. Shrug.

Depictions of "madness" and mental illness in RPGs has traditionally been . . . poor. WotC moving away from doing so is probably wise. I'm all for it.
Not generally a fan of removing content. If you have to put more effort in, then "I'm all for it".
 





So in today's "Let's imagine the worst thing possible!" We have .... get rid of all role playing opportunities between encounters!!!
For the record, I am supporting the concept (and verbiage) of downtime, not saying that WotC has dropped it without any evidence. Someone suggested it had a bad connotation, and I was refuting that.
 


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