BrOSR

Oh man, have you seen RRoO in action? Imagine a bunch of Mensa members playing Nomic and the loser has to buy the next round of drinks. That's how bad it is.
Oh, I have. I have participated in the use of them and also seen people basically get pantsed in public by their rivals who understood the rules better than they did. Anyone who joins a body that uses Roberts Rules and doesn't immediately study them before their first meeting is at a massive disadvantage.
 

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I did a quick search on the internet for BrOSR and what I found was some guy with pretty radical ideas roleplay wise for an old schooler. Is this remotely what is being discussed: some guy on the internet

I also don't understand the cartoon. How do the original guys just not tell the others to get up on out of there and return to their game? You don't have to game with anyone you don't want to game with. It seems crazy like these two original guys were somehow victims.
 

It seems crazy like these two original guys were somehow victims.
Have you not encountered this attitude online? It's everywhere and it flares up every time someone feels "their" D&D is threatened by the newbs.

Why, there are threads here that have just started to cool down about people getting mad that the 2024 DMG art doesn't look like it did when they started playing, in the I'm-told-were-the-good-old-days.
 

I did a quick search on the internet for BrOSR and what I found was some guy with pretty radical ideas roleplay wise for an old schooler. Is this remotely what is being discussed: some guy on the internet
I don't think it's all that radical.

Jeffro and his faction have a bit of a novel spin on faction play and high level campaigning, but the "Begin by clearing your mind of the last 40+ years of bad advice. Stop thinking of RPGs as a storytelling process. Stop thinking of each session of play as a single episode in a larger story" stuff is not novel. People in the OSR have been talking about much of this stuff for more than twenty years. Heck, the original West Marches campaign which made sandbox player-driven play as famous as it has been for the last several years ran from 2001-2003 in 3rd ed, and Ben Robbins' blog posts about it were in 2007. Jeffro didn't come out advocating for his play style until what, 2020?

@Gus L , by any chance do you remember any particularly prominent discussions of 1:1 timekeeping from back in the OSR (I know we've been in the Post-OSR era for around 5 years by your reckoning)? I could swear that got plenty of airtime in the movement long before Jeffro showed up.
 

Have you not encountered this attitude online? It's everywhere and it flares up every time someone feels "their" D&D is threatened by the newbs.

Why, there are threads here that have just started to cool down about people getting mad that the 2024 DMG art doesn't look like it did when they started playing, in the I'm-told-were-the-good-old-days.
I think there is a difference between being sad about things you loved not being supported anymore or being different. These two guys in the example apparently sat their and allowed ever growing numbers of new people to take them over. I guess it can happen but these guys must be like major league non-assertive wimps. It's a game. Just leave or kick out the new people if they are at your house. You can do it nicely.
 

I don't think it's all that radical.

Jeffro and his faction have a bit of a novel spin on faction play and high level campaigning, but the "Begin by clearing your mind of the last 40+ years of bad advice. Stop thinking of RPGs as a storytelling process. Stop thinking of each session of play as a single episode in a larger story" stuff is not novel. People in the OSR have been talking about much of this stuff for more than twenty years. Heck, the original West Marches campaign which made sandbox player-driven play as famous as it has been for the last several years ran from 2001-2003 in 3rd ed, and Ben Robbins' blog posts about it were in 2007. Jeffro didn't come out advocating for his play style until what, 2020?
I would think the very heart of OSR is:
1. A continuing story from week to week. I mean the bottomless dungeon you keep returning to is classic OSR. (Not my cup every time mind you but it is a classic trope)
2. The DM is final arbiter
3. Let the dice fall where they fall
4. The game is hard, prep and skill required.

This is a radical departure but it is in no way in the old school direction.

@Gus L , by any chance do you remember any particularly prominent discussions of 1:1 timekeeping from back in the OSR (I know we've been in the Post-OSR era for around 5 years by your reckoning)? I could swear that got plenty of airtime in the movement long before Jeffro showed up.
I read most of that article regretfully but I didn't see a lot of OSR sacred cows there.
 

I think there is a difference between being sad about things you loved not being supported anymore or being different. These two guys in the example apparently sat their and allowed ever growing numbers of new people to take them over. I guess it can happen but these guys must be like major league non-assertive wimps. It's a game. Just leave or kick out the new people if they are at your house. You can do it nicely.
It's a metaphor for the RPG community. Girls (who don't really want to play RPGs) and dudes they feel threatened by (who are there to steal the girls) have infiltrated their incel-dominated spaces and they don't have the ability to kick them all out.
 


Well that is a sad commentary on them more than anyone else.
Yeah, it's definitely a them issue, especially since they immediately view anyone different from them as having ulterior motives, because there's no way they could possibly love RPGs in the way that the author (and people they represent) do, which feels like they don't actually care about the RPGs so much as wanting to have their own caves in which to lurk, hating everyone else.
 


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