It is. Thief can use a magic item as a bonus action. They use the bonus action magic item to cast true strike, which causes an attack which can be a sneak attack. Then with their action, they ready an action to do a regular attack as soon as the next turn starts for someone else, which also is a sneak attack. Therefore two sneak attacks per round.I thought True Strike was for an attack on the same turn now.
See, this is the kind of thing I'm not particularly happy about. If this works like this, then every single rogue will have a weapon that does this because- well - it's just too good to not have. Double your attacks per round at the cost of a single minor magic item? Of course a rogue will take this.It is. Thief can use a magic item as a bonus action. They use the bonus action magic item to cast true strike, which causes an attack which can be a sneak attack. Then with their action, they ready an action to do a regular attack as soon as the next turn starts for someone else, which also is a sneak attack. Therefore two sneak attacks per round.
Yeah apparently the enspelled items isn't even you casting the spell. They even have fixed spell DCs unrelated to you, and are oriented on a charge being used. I just don't see them not working with Fast Hands.If you use Enspelled Weapon to enchant your bow with Truestrike then a Thief subclass can use the magic item as a bonus action to have it cast Truestrike (on your turn). Then you use the ready action to attack as a reaction on the next person's turn.
People were previously arguing that it wouldn't work this way with spell scrolls but it's hard to use that same logic here where you are use charges of the item to cast the spell. Seems pretty cut and dried that this is directly what Fast Hands is intended to do.
This isn't new, it's just another way to get two sneak attacks per round, which people have been doing forever. Also, other Rogue subclasses can easily do two sneak attacks as well, it's not like this is some unique Thief capabilityDouble your attacks per round at the cost of a single minor magic item? Of course a rogue will take this.
To me, that's the definition of unbalanced. If a given option is so good that it becomes the default. That a character would be foolish not to have this.
It only works with the Thief subclass, and it's too costly to do it all the time.See, this is the kind of thing I'm not particularly happy about. If this works like this, then every single rogue will have a weapon that does this because- well - it's just too good to not have. Double your attacks per round at the cost of a single minor magic item? Of course a rogue will take this.
To me, that's the definition of unbalanced. If a given option is so good that it becomes the default. That a character would be foolish not to have this.
This is something I'm likely going to have to think about long and hard.
Yeah in the video he lists many ways to do this under 2014 rules, and in the comments even more people mentioned other ways. In the video Pack Tactics even prefers a caster throw a Command spell to draw an opportunity attack from multiple people, one of which is the rogue sneak attacking.This isn't new, it's just another way to get two sneak attacks per round, which people have been doing forever. Also, other Rogue subclasses can easily do two sneak attacks as well, it's not like this is some unique Thief capability
I suspect this will become popular since it's easy and doesn't require teamwork with an ally, but Rogues do weak damage even with two sneak attacks per round (but arguably make up for it with strong non-combat utility), so I can't see how it's all that unbalanced.
Good thing it’s entirely up to the DM and not the players whether they can get their hands on an item like this!See, this is the kind of thing I'm not particularly happy about. If this works like this, then every single rogue will have a weapon that does this because- well - it's just too good to not have. Double your attacks per round at the cost of a single minor magic item? Of course a rogue will take this.
To me, that's the definition of unbalanced. If a given option is so good that it becomes the default. That a character would be foolish not to have this.
This is something I'm likely going to have to think about long and hard.