Ruin Explorer
Legend
I played back then and saw a lot of that, but 90% of the time it was just because the DM was really bad at getting buy-in, and/or suggesting something absolutely obviously stupid.And most of the players I've ever met, though more so in days of old than now.
I remember most of the 1980s disappearing under discussions and arguments over proposed rule changes.
Personally I managed to get players to accept any number of rules, and I don't think there were any large fights - indeed the one rule I did have to take back (something about criticals, I forget what), it was me who thought it was a problem, they were kind of okay either way. But the key was, I always made sure I as fully as possible understood any rule I was adding or changing, and what it would do, and made sure I could and did explain to the players what I was adding/changing. This wasn't how most '90s DMs I met operated - they had an astonishing tendency to make quite sweeping or severe rules-changes absolutely on the spot, and couldn't explain their rationale well because they hadn't even considered it! Let alone checked if they fully understood what they were changing!