the Jester
Legend
A big part of the reason the 4e era digital versions flopped was that they weren't treated as a priority. The content was thin, they were late, they just didn't get the kind of love that they got when they were being run by the guys outside the company in 3e.
Yes, sales and all that, but the 3e era mags (AFAIK) did well and only stopped being published because WotC decided to pull them back in house. Combined with the complete clusterhump that was the failed digital tabletop and the sad sack launch of half-assed digital tools, Dungeon and Dragon simply never got treated like they were important during the 4e days. With the exception of a few early issues, they had minimal content and very little to pull you in. Add to that WotC's insistence on trying to force everyone to use the delve format that early 4e adventures used- which, make no mistake, was awful- and you had a flaccid, soggy, unexciting mess.
Yes, sales and all that, but the 3e era mags (AFAIK) did well and only stopped being published because WotC decided to pull them back in house. Combined with the complete clusterhump that was the failed digital tabletop and the sad sack launch of half-assed digital tools, Dungeon and Dragon simply never got treated like they were important during the 4e days. With the exception of a few early issues, they had minimal content and very little to pull you in. Add to that WotC's insistence on trying to force everyone to use the delve format that early 4e adventures used- which, make no mistake, was awful- and you had a flaccid, soggy, unexciting mess.