darjr
I crit!
Oh! Good point!yes, it’s discontinued, but at 30 magazines for $30 the bundle still could be of interest for those that do not have it.
Can’t really go that wrong at that price![]()
I hadn’t realized it was all still up there.
Oh! Good point!yes, it’s discontinued, but at 30 magazines for $30 the bundle still could be of interest for those that do not have it.
Can’t really go that wrong at that price![]()
When I first got into running D&D around 2007 one of my favorite things to do was to collect the new issues of Dragon Magazine and Dungeon Magazine, and even when they went fully digital with 4E I still loved looking at each issue for inspiration and resources. Some of my favorites were the various series on gods, demon lords, and archfey.
Even 10 years into 5E I feel like there's just a dearth of content. I keep going back to my 3E and 4E issues of the magazines for inspiration because there's just not enough to work with going by official 5E content alone, especially where lore and world building is concerned. It's honestly one of my biggest problems with the edition.
With that said, why do you think the magazines were discontinued, and would you like to see them return?
Rather see Dungeon in print again.I would like to see Dragon in print again.
It was also the time of the Edition Wars as well, of course - for every person who loved them, there were also a few who were extremely vocal about being pissed off at the print versions ending, and missed no opportunity to dump on the online versions as a result.Even worse, while there was an audience that loved them, we could see from web traffic that a tiny percentage of DDI subscribers ever actually read them.
I would very much like to see them both, especially now.I would like to see Dragon in print again.
Thanks Mike. That tracks with what everyone at the game store said back in the day. Though your skill challenges articles are still useful, and the world building articles are still amazing to read.Others talked about the realities of magazine publishing, but there's one other thing that popped up.
Supporting the 4e, online versions of the magazines required a ton of overhead. The staff managing them - I believe Chris Youngs and Steve Winter led the effort - was always massively short of resources.
Even worse, while there was an audience that loved them, we could see from web traffic that a tiny percentage of DDI subscribers ever actually read them. It was hard to justify the ongoing expense when we could see that most users were just interested in the digital tools. Even there, we could see that the magazine content saw very little use compared to the core rulebook content.
That observation led to research into how much TTRPG content people were interested in buying each year, which led to the 5e strategy of fewer, bigger releases.
That doesn't mean a magazine can't work or that more content is a bad idea. It just meant we had to shift from thinking everyone wanted new content to understanding that new content moved the needle for a subset of players and DMs.
I think by about 2018 you guys had found a pretty good rhythm of new content for 5E.Others talked about the realities of magazine publishing, but there's one other thing that popped up.
Supporting the 4e, online versions of the magazines required a ton of overhead. The staff managing them - I believe Chris Youngs and Steve Winter led the effort - was always massively short of resources.
Even worse, while there was an audience that loved them, we could see from web traffic that a tiny percentage of DDI subscribers ever actually read them. It was hard to justify the ongoing expense when we could see that most users were just interested in the digital tools. Even there, we could see that the magazine content saw very little use compared to the core rulebook content.
That observation led to research into how much TTRPG content people were interested in buying each year, which led to the 5e strategy of fewer, bigger releases.
That doesn't mean a magazine can't work or that more content is a bad idea. It just meant we had to shift from thinking everyone wanted new content to understanding that new content moved the needle for a subset of players and DMs.