The Lord of the Rings Roleplaying Added to D&D Beyond

lotr rpg.jpg


The core rulebook for Free League's The Lord of the Rings Roleplaying, published in 2022, is now available on D&D Beyond. Today, as announced back in August, Wizards of the Coast launched the latest addition to its growing library of third-party material to D&D Beyond with the launch of The Lord of the Rings Roleplaying, a TTRPG rulebook that adapts The One Ring RPG for D&D Fifth Edition. Unlike other third-party 5E material found on D&D Beyond, The Lord of the Rings Roleplaying utilizes Callings and Heroic Cultures instead of classes and species, and also features a more extensive line of Virtues (an equivalent to Feats in D&D.) Also included are rules on exploration and journeys, as well as roleplaying through Councils.


The Lord of the Rings Roleplaying was developed by Free League Publishing after it took over the publication of The One Ring back in 2019 from Cubicle 7. While Cubicle 7 developed their own 5E compatible RPG based on The Lord of the Rings called Adventures in Middle-Earth, Lord of the Rings RPG is a separate 5E system and approaches melding together The Lord of the Rings and 5E very differently. For one, Lord of the Rings Roleplaying utilizes 10 levels as opposed to Adventures in Middle-Earth's 20 level system.

D&D Beyond has added several new third-party supplements to its service over the past two years, including Dungeons of Drakkenheim, MCDM's Flee, Mortals, and several books by Kobold Press.
 

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Christian Hoffer

Christian Hoffer

It seems to be a basic piece of info that a purchaser is entitled to. On the other hand, it also seems, to me at least, a basic piece of info that a purchaser should want before purchase.
I'm not buying it most likely , but certainly not until I know if I get to keep using the info on dndbeyond if the license changes. I mean, I'm 60, it's going to change at least three more times before I die.
 

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Note there are still some issues with the LotR ruleset application on the platform. New skills have to be added manually in the Web version of the character sheet (not the app). Some languages need to be added manually. A few bugs being noted on the forum such as new armour not meshing with class armour proficiency, etc. A lot of messing around with skill choices and manual setting of new skill proficiencies is required during character creation. 5e skills not used in LotR cannot be removed as far as I can see.

However, it is currently on sale at $10 off, so...

Here's hoping they'll apply fixes quickly.
Backgrounds are also a little screwy, partially due to how LotR 5E handles backgrounds differently. In LotR 5E, backgrounds are a subset of your culture (species) and show up there in the character builder. The builder still asks you to choose a standard D&D background, giving your character two backgrounds!
 







I'm not buying it most likely , but certainly not until I know if I get to keep using the info on dndbeyond if the license changes. I mean, I'm 60, it's going to change at least three more times before I die.
You can never know. Things can always change.
 

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