True, I guess even level 1 PCs have a lot of coin relatively speaking.Those with money would have dressed very flamboyantly. The medieval grunge look is a complete misconception.
True, I guess even level 1 PCs have a lot of coin relatively speaking.Those with money would have dressed very flamboyantly. The medieval grunge look is a complete misconception.
So, the same as real life(tm).1 They don't give a f
2 They make efforts to dress inconspicuously
3 They are flamboyantly fashion-aware and spend lots of effort and gold on
You're right. Was going to write something "but" about barbarians and never-washed loincloths, but then again, I had an elder female modern equivalent in front of me at the supermarket queue yesterday. The mixed fragrance of catpiss and badly aged fecal matter definitely evoked inner visions of Sword & Sorcery.So, the same as real life(tm).
with new Origin feats, I will consider always getting Magic initiate wizard.Most PCs carry a spare set of clothes. I picture this more as city clothes, or the clean set you put on when you get into town since the things you wear in dungeons take a lot of abuse. Not to mention, smell. My NPCs notice this on adventurers. A mage with a clean cantrip can go a lot of way in keeping up the party's hygiene.
100%As far as style, I liked the 3e look and feel over the 5.5 look I have seen so far.
Listen, that's the half elf sorcerer right there. He had a lot going on in his life, very complex, he needed the emotional security provided by dozens of buckles, and he'll have you know that he had a specific spell that he developed just to buckle and unbuckle his outfit at a moment's notice.Seasoned adventures would dress practically, knowing that staying alive was more important than looking good.
Most of the outfits you see in 3e and onward are ludicrously impractical. Especially all the buckles in 3e art, how long does it take to get dressed when you have 100 buckles? How long do you spend each night cleaning and oiling them to jeep them from rusting.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.