payn
Glory to Marik
Greetings.
There are numerous campaign settings for untold numbers of TTRPGs. Some, have a single setting that is general to encompass any type of story. Some others, are open world types that can cover a wide spread of genres. Additionally, some bespoke RPGs have specific settings to match a piece of fiction or history and/or tell a particular story via PCs. So, the approach can be disparate in their idea and purpose for a game setting. D&D, even for example, has numerous game settings for its system that offer a lot of different adventure and campaign ideas.
So, short and sweet here; What do you prefer in a campaign setting? Do you like a "kitchen sink" setting? Do you like specific purpose settings? Does it rely on generic vs bespoke RPG design?
I have seen the virtues of a single campaign setting for an RPG. I think it allows a game company to really expand the game options available, without spreading their product and customer base too thin. I think even the #1 D&D has troubles with this aspect in a niche hobby like TTRPGs. I also like hands off approach to a generic system. If its purpose ios to allow you to create any game you want to run, it should also encompass any type of character a player might want to play. However, I also see the benefit of a specific campaign setting for a bespoke RPG. It doesnt make a lot of sense to allow cowboys into a story about space aliens based on a movie that doesnt have cowboys.
Cheers.
There are numerous campaign settings for untold numbers of TTRPGs. Some, have a single setting that is general to encompass any type of story. Some others, are open world types that can cover a wide spread of genres. Additionally, some bespoke RPGs have specific settings to match a piece of fiction or history and/or tell a particular story via PCs. So, the approach can be disparate in their idea and purpose for a game setting. D&D, even for example, has numerous game settings for its system that offer a lot of different adventure and campaign ideas.
So, short and sweet here; What do you prefer in a campaign setting? Do you like a "kitchen sink" setting? Do you like specific purpose settings? Does it rely on generic vs bespoke RPG design?
I have seen the virtues of a single campaign setting for an RPG. I think it allows a game company to really expand the game options available, without spreading their product and customer base too thin. I think even the #1 D&D has troubles with this aspect in a niche hobby like TTRPGs. I also like hands off approach to a generic system. If its purpose ios to allow you to create any game you want to run, it should also encompass any type of character a player might want to play. However, I also see the benefit of a specific campaign setting for a bespoke RPG. It doesnt make a lot of sense to allow cowboys into a story about space aliens based on a movie that doesnt have cowboys.
Cheers.