EzekielRaiden
Follower of the Way
1. Doesn't prevent what I described. It at best acts as a maybe-useful mitigator. I've still seen character deaths. We almost had three in just the Phandelver game I played in!Death saves with healing word
Revivify
Reincarnate
Raise dead
Resurrection
True Resurrection
2. Only helps if the party actually has it and is at least level 5, and less than a minute has passed since the death. Guess how all the groups I've seen (near-)TPKs fared on that front! Barring DM intervention, of course.
3. Only helps if the party actually has it (it's Druid only, so it's relatively rare) and reaches at least character level 9 and still has part of the body. So, endgame-only spell for most campaigns! Barring DM intervention, of course.
4. More widely available, but still a level 5 spell, so endgame-only, barring DM intervention, of course. (Noticing a trend here?) Further, worse than reincarnate, you need to have the whole body. Any missing pieces don't revive.
5. Level 7 spell, so better hope your campaign breaks past the typical max level barrier and actually reaches level 13. Or....well, I'm probably sounding like a broken record now. It does work with only a part of the original body though.
6. 17th level, baby! As in, the one 9th level spell a character gets to cast each day. But it has the fewest restrictions.
Oh, and I completely ignored the 300 GP worth of diamonds (revivify), 1000+ GP worth of rare oils (reincarnate), 500 GP worth of diamonds (raise dead), 1000+ GP worth of diamonds (resurrection), and 25,000+ GP worth of diamonds (true resurrection) that would be required here.
These things aren't impossible by any means...once a party has actually gotten started and done an adventure or two. But there's plenty of reasons why #1 would do absolutely nothing to save a character's life (been there, done that, had at least two TPKs where I was the player trying to save the party with healing spells and abilities), and party comp + not being high enough level are MORE than enough to completely nix the rest of the list. Especially with 5e, where DMs spool out the earliest levels for ridiculously long amounts of time, directly against what the rules and advice suggest.
So. Again. What actions can the characters take which ensure that there will be no deaths that are simultaneously random and permanent and irrevocable?
No. My premise is that players are more engaged when they feel they can confidently take risks without being shuffled back to square 1. That is, by all evidence I have ever seen, demonstrably true. Hence,Your entire premise is a call to reason that completely rejects the realities of the ruleset in making its case. That is the first problem.
The things you cited above? Yes! Those absolutely are things players can do to deal with this....if the game context permits it. Many game contexts don't. Hence, I take steps. What happens, for example, if it is the party healer who dies? Few groups have two or more characters that can cast the spells mentioned (especially since only two classes can cast the vast majority of them, Bard and Cleric). What happens if the Cleric bites the dust when nobody else can save them?
I speak of what I can do as GM because I don't know what each individual player will have. I work in advance to address the possible gaps, so that any precautions they take are over and above that. It never hurts to have backups, right?
There is no rejecting of realities here.
....have you not noticed how I have said, over and over and over and over again, that this is FOR ME and FOR PEOPLE LIKE ME? It isn't for everyone. I've explicitly said that. I've said it at least half a dozen time JUST in this thread. I've already had a previous person act like I was making pronouncements for all of gamer-kind and emphasized to them that this is for SOME folks, not ALL folks.The second is that these discussions go from that rejection of the ruleset's basic realities to dismiss the problems others see as being caused by the removal of a motivating factor that they find important by telling them to do more work and not even acknowledging how it would need to change player responsibilities.
So maybe instead of casting aspersions and accusing me of trying to pass judgment on everyone else, maybe just maybe, look at what you've said vs what I've said and ask, "Who is actually making pronouncements for all gamers here?" Because I can assure you, it isn't me. I'll dig up the quotes if you really want them. It'll take forever, but I'm happy to oblige.
Firstly: Again, totally unnecessary hostility and jabs. Why? What do you gain by doing this?Since you clearly are not talking about d&d I would need to pick a random game and hope it might be the game system that you are discussing.
Second: Nope! I'm talking about BOTH my DW game, AND how I would run D&D if I ran D&D!