Last night's session included a combat with 32 enemies, 5 NPCs, and my 5 players.
To streamline it, I cut half the enemies - they were mounts and I just used them for speed and didn't track their wounds or let them attack. Still, the combat took 1.5 hours, and it felt like it dragged on. The enemies had 10 Toughness, and most players' attacks did nothing (no Wounds, no Shaken). The enemies did 2d8 damage, and most of the time did nothing to the characters (no Wounds, no Shaken).
It felt like 1.5 hours of "hit, your attack did nothing; next person - hit, your attack did nothing; etc."
To streamline it, I cut half the enemies - they were mounts and I just used them for speed and didn't track their wounds or let them attack. Still, the combat took 1.5 hours, and it felt like it dragged on. The enemies had 10 Toughness, and most players' attacks did nothing (no Wounds, no Shaken). The enemies did 2d8 damage, and most of the time did nothing to the characters (no Wounds, no Shaken).
It felt like 1.5 hours of "hit, your attack did nothing; next person - hit, your attack did nothing; etc."