Cyberpunk 2077 Now Contains Rules For Playing Cyberpunk RED TTRPG

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The latest version of the Cyberpunk 2077 video game contains the basic rules for Cyberpunk RED as bonus content. The latest patch for the popular video game added the Cyberpunk RED Easy Mode to players' Bonus Content" folder. This wasn't advertised in the latest patch notes, but exists as a cool little easter egg for video game players to discover on their own (or with the help of certain sites....like ours.)

Cyberpunk RED is technically a prequel to Cyberpunk 2077, as its set approximately 30 years before the events of Cyberpunk 2077. However, R. Talsorian Games has released content based on Cyberpunk 2077 (specifically the Cyberpunk Edgerunners Mission Kit) and has plans to continue building content that links the 2045 timeline with the Cyberpunk 2077 video game.

Cyberpunk RED Easy Mode contains the basic rules of the game along with five unique characters to play as and an introductory mission. The rulebook was originally released in 2022 and is also free to download off of DriveThruRPG. A full description can be found below:


Cyberpunk RED Easy Mode is a quick introduction to the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including:


  • A dive into the history and geography of Night City and the greater Cyberpunk world.
  • The basic rules for the game, set up to help you learn them and get playing right away.
  • Five unique Characters for you to play: a charismatic Rockerboy, a lethal Solo, an inventive Tech, a lifesaving Medtech, and a hard-hitting Media.
  • A new introductory mission: Getting Paid. Because that briefcase full of Eurobucks is the difference between making rent and living on the street in the Time of the Red
 

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Christian Hoffer

Christian Hoffer


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Red feels more like a post apocalyptic world than 2020 ever did. The economy in Red is just bizarre.



This is a post apocalyptic world where new phones aren't being produced but people still have cyber limbs? When your character wants a new rifle, he can't just pop into the nearest S-Mart, he's got to find a night market. And even then his rifle won't be new. Nobody cares about new anyway because a used gun sells for just as much as a brand new gun because they're both functionally the same. A cyberleg and a drum magazine for your rifle both cost 500 eddies. How does that make any sense at all? A competent machinist can make a drum magazine in his garage if he has the right machining tools. You need a whole infrastructure to produce and maintain something like a cyberleg.

Red is just a completely different vibe from both 2020 and 2077. In Red, you're making your living by picking through the bones of what was left after the 4th Corporate War.
I can only speak to my experience, I agree. I never really connected with Cyberpunk 2020. Mostly because I struggled with the genre's themes, I didn't understand "cyberpunk" even if I admired the aesthetics. Cyberpunk 2077 opened my eyes to understanding and I finally connected with it. I was able to go back to CP2020 and I grokked the whole thing. I've been enjoying a lot of cyberpunk lit too.

My group asked me to run Cyberpunk RED for them earlier this year and I struggled with the book. I agree, it felt very Post-Apocalyptic. While 2020 was "We're going to lose but we'll fight and bring down as much of the system as we can," RED felt a lot like, "We lost and now we're just trying to survive." It wasn't hard to inject the cyberpunk back into it but I had to do that work. Or one could gloss over chunks of the setting as presented in the book. I wonder how many folks did that without realizing it? Either way, my experience reflects your point. Cyberpunk RED did not feel like 2020 or 2077. It was not bad. It is excellent! My group and I enjoyed it and will play it again. Just saying there was a hurdle there to overcome.
 

Mike Pondsmith has utterly reshaped the literary CP genre with his TTRPGs specific flavors, which got mimicked in other games...

The early CP lit was very low on chrome, very high on corporatocracy and general dystopia from new technology - especially drugs and neural interfaces. Pondsmith focused his work on the chrome side, especially pulling heavily on the WJ Williams' Hard Wired novels with a sourcebook specific for them.... and as that sold, it created a clear set of expectations and an audience for novels that matched them...
 

Cyberpunk RED did not feel like 2020 or 2077. It was not bad. It is excellent! My group and I enjoyed it and will play it again. Just saying there was a hurdle there to overcome.
Red isn't for me, but I'm glad it floats the boats of other people. I have a soft spot for Mike Pondsmith and I want his games to be successful.

The early CP lit was very low on chrome, very high on corporatocracy and general dystopia from new technology - especially drugs and neural interfaces.
I didn't read anything by William Gibson until I was in my 30s. As a teen, I read Hardwired and a few other books in the genre (does anyone else remember Streetlethal?), but when I first read Neuromancer I was a little gobsmacked by just how different it was from Cyberpunk 2020. Molly Millions barely has any chrome compared to your average 2020 Solo.
 

Mike Pondsmith has utterly reshaped the literary CP genre with his TTRPGs specific flavors, which got mimicked in other games...

The early CP lit was very low on chrome, very high on corporatocracy and general dystopia from new technology - especially drugs and neural interfaces. Pondsmith focused his work on the chrome side, especially pulling heavily on the WJ Williams' Hard Wired novels with a sourcebook specific for them.... and as that sold, it created a clear set of expectations and an audience for novels that matched them...
Huh. This is interesting (and timely) I have been talking to a couple of co-workers who are deep into fantasy/sci-fy but mostly from Computer Games and only a little TTRPG.
The topic of the week is cyberpunk, and I was explaining how my gaming group never dove into the cybernetics too deep for our characters. I thought it was just us but, we got into the game and the fiction at the same time.
You are right the Gibson stuff is light on chrome, and that probably influenced our play style more than we realized.
 

Red isn't for me, but I'm glad it floats the boats of other people. I have a soft spot for Mike Pondsmith and I want his games to be successful.


I didn't read anything by William Gibson until I was in my 30s. As a teen, I read Hardwired and a few other books in the genre (does anyone else remember Streetlethal?), but when I first read Neuromancer I was a little gobsmacked by just how different it was from Cyberpunk 2020. Molly Millions barely has any chrome compared to your average 2020 Solo.
I was reading other CP in the mid 80's... so when CP2020 came out, I was shocked by the lack of drugs, low emphasis on the genetic engineering, and excess of chrome.
It was a few years later (93) when I finally got Neuromancer... and only later did I read WJW... several shocks for me in both.

But I'll note as well: when I started reading the genre, CP included the Gundam novels (but not the manga nor anime)... for the New-Type and corporatocracy.

Ironically, I got referred to CP lit because I was reading McCaffrey's Pegasus series... which is the early end of the setting of the Rowan/Damia series... and was about the use of EEGs and biofeedback to master telekinesis.... which lead me to a bunch of short story collections, the most memorable being Mirrorshades: The Cyberpunk Anthology...

Most of the CP Genre fiction now follows the model laif out by CP2013/CP2020... even as Mike himself was trying to bring back the other elements with various other games...
 

The way to grokk the Red setting is that it's "New York in the 1970s" but taken to extremes (as usual). As famously said in Brooklyn Nine Nine, "New York in the Seventies was basically The Purge." New York was rich in the 1950s, it started getting rich again in the 1980s, but inbetween things got almost unbelievably dystopian and poor in places (the city came within a millimetre of going bankrupt in 1975), even though the reputation for being a cool city never entirely went away.

So Night City gets micronuked, there's fighting around the city in the Fourth Corporate War, and the city resasserts its independence despite pressure from the NUSA. A large chunk of the city's populace vacates (as much as the nuke "wasn't that bad," it's not Fallout, it's still kinda off-putting to live right in the place where it went off, unless you're so poor you have no choice), Arasaka gets booted out - to be honest, a relief given how much of the metaplot they end up driving to the point it gets a bit silly (as great as the video game is, I could go a long time without ever hearing Keanue Reeves' pronunciation of Arasaka ever again) - and the city is trying to hold on and rebuild. But it can't due to a lack of investment, megacorps losing faith in the place etc.

That gives you the Time of the Red: the city is a bit more Wild West, it's reliant on the help and alliance of the Nomads to keep going (which obviously gets forgotten about the second it's inconvenient), megacorp influence is there but waning, but also some of the lesser megacorps use the time to build up some serious influence in the city (so you can move away from everything being about Arasaka the whole time), and Militech becomes the new Big Bad, as they are angling towards working with the NUSA government to annex Night City. The vibe is Dogtown from Phantom Liberty but applied to the whole city (more or less).

But you can see the corporate influence seeping back in, the rich stayed away for a while but have come back via Pacifica (and it's amusing knowing how that turns out), people are starting to realise the city could be on the upswing and want to start building again or hoovering up land in the cheap to sell for hundreds of times that worth later on, even in the nuked-out city core (that's what the starter adventure in the Jumpstart Kit is about), and music fans etc are still visiting the city because, no matter what, it's still the city of Samurai and Johnny Silverhand and it still has a good music scene. It's also a handy place to do back-room deals, people from the NUSA and the independent States and Mexico can meet up there without being closely monitored (think of a grubby Singapore). It has a lot of potential which we will see realised in 2077, when it's surpassed its heights in the 2020s, despite having horrendous crime.

I think looking into the 2077 timeline and seeing that Night City does eventually return to the glory days (well, kinda) is a good thing to do before launching a Red campaign (which may or may not align with the official timeline, of course). The city cuts a deal with Arasaka to prevent Militech and the NUSA annexing it in return for Arasaka coming back and having maybe more influence than they ever did before, which is something the players could even get involved with. If anything, the Red timeline might be a bit too early for that, but you could probably move the Red setting to say 2065 without it being too different, maybe rebuilding is a bit more advanced and that's it.
 

The way to grokk the Red setting is that it's "New York in the 1970s" but taken to extremes (as usual). As famously said in Brooklyn Nine Nine, "New York in the Seventies was basically The Purge." New York was rich in the 1950s, it started getting rich again in the 1980s, but inbetween things got almost unbelievably dystopian and poor in places (the city came within a millimetre of going bankrupt in 1975), even though the reputation for being a cool city never entirely went away.
God I love my city
 

Were they disappointed to find Red was nothing like 2077?
Not in the slightest! I do occasionally have to correct perceptions from the game, but it's mostly little stuff, like The Mox and The Animals not existing, Johnny Silverhand not being the leader in the Fall of the Towers. Sandevistans not warping time and reality was another one.

Mike Pondsmith has utterly reshaped the literary CP genre with his TTRPGs specific flavors, which got mimicked in other games...

The early CP lit was very low on chrome, very high on corporatocracy and general dystopia from new technology - especially drugs and neural interfaces. Pondsmith focused his work on the chrome side, especially pulling heavily on the WJ Williams' Hard Wired novels with a sourcebook specific for them.... and as that sold, it created a clear set of expectations and an audience for novels that matched them...
Looking back at Cyberpunk 2020, it was very much a gearhead RPG. Tons of equipment, vehicles, cyberware, fashion. And I'm sure that filtered back into the collective unconscious, beyond just the RPG.

The way to grokk the Red setting is that it's "New York in the 1970s" but taken to extremes (as usual). As famously said in Brooklyn Nine Nine,
Huh, As someone born in NY in the 70s, that makes a ton of sense.
 

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