A good example of the ways that an "adventure hook" deviates from real life. IRL,
most rumors are at best wildly exaggerated and frequently have only the most limited, tenuous relationship with the truth. A
realistic "adventure hook" should totally fail to produce anything of interest a meaningful portion of the time. I would be rather surprised if
@Micah Sweet does in fact prefer a situation where even, say, 25% of rumors are wild exaggerations not worth the effort put in to investigate them, and a mere 5% are total wastes of time with genuinely
zero benefit--even though that would be on the
low end of what I would consider "realistic" (or "verisimilitudinous" which IMO is just "realistic" refurbished) for theoretical adventure hooks. It's a straight-up pure
narrative conceit that we only "look at" the party when they're busy with real, serious hooks, or only spend the gaming equivalent of a cursory glance at the times when a lead is a total dud. Not because it's realistic to only "pay attention" when the action is happening, but because it is
incredibly boring to run through all the rationally-expected duds before something actually worthwhile crops up.